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Feature/export rework 2025 1 #27
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- Remove posemode (was hidden anyways and forced to local due to bugs) - Refactor export config options into its own ui - Add popup for layout exports to select file types to cache - Export blob of all parsedinstances when exporting - Refactor layout export process entirely - Chunk layout exports by type and by size - Rework caching to avoid duplication of textures etc. when modded characters are present - Test new file caching mode for layout exports - Remove texture baking (may return it at some point but given MeddleTools exists it's too much effort to maintain both) - Always export gltf for layout exports (for now, will make configurable in a later commit) - Add option to select types of files to be cached during export process. - Remove adjust origin option for layout export (caused issues for some parts I've yet to resolve) - TODO: Restore character tab functionality - TODO: More options for layout export - TODO: Force layout to include pose always
- Add shader keys to mtrl info on character tab - Show sub-progress for exports in layout view - Adjustments to staining logic
- gets cut off by blender anyways so was pretty pointless
+ fix world to screen fallback mode + add option to keep submeshes which are disabled by attribute mask
- Removes mount by default as they get excluded anyways as a child of the mounts rider. - Adds prop support for items which are spawned in as part of an invisible parent (some weapons would exist but not show since they were parented to an invisible off-screen actor) - Re-enable pose toggle in layout view for single instance export
+ fix trace to hovered for non player origin
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