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- Remove posemode (was hidden anyways and forced to local due to bugs)
- Refactor export config options into its own ui
- Add popup for layout exports to select file types to cache
- Export blob of all parsedinstances when exporting
- Refactor layout export process entirely
- Chunk layout exports by type and by size
- Rework caching to avoid duplication of textures etc. when modded characters are present
- Test new file caching mode for layout exports
- Remove texture baking (may return it at some point but given MeddleTools exists it's too much effort to maintain both)
- Always export gltf for layout exports (for now, will make configurable in a later commit)
- Add option to select types of files to be cached during export process.
- Remove adjust origin option for layout export (caused issues for some parts I've yet to resolve)
- TODO: Restore character tab functionality
- TODO: More options for layout export
- TODO: Force layout to include pose always
- Add shader keys to mtrl info on character tab
- Show sub-progress for exports in layout view
- Adjustments to staining logic
- gets cut off by blender anyways so was pretty pointless
+ fix world to screen fallback mode
+ add option to keep submeshes which are disabled by attribute mask
- Removes mount by default as they get excluded anyways as a child of the mounts rider.
- Adds prop support for items which are spawned in as part of an invisible parent (some weapons would exist but not show since they were parented to an invisible off-screen actor)
- Re-enable pose toggle in layout view for single instance export
@PassiveModding PassiveModding merged commit 724275e into main Mar 5, 2025
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