A relic mod I wrote for a friend that enjoys randomness in video games. The player's starting relic is replaced with the Gremlin's Dice which at the end of each combat provides the player with a benefit or drawl back.
This was sort of an after thought to the mod I wrote before this https://github.com/Pandatron76/StsMod_Clawfect
At the end of each combat a die is cast.
On a 1, the player gains 5 max hp.
On a 2, the player loses 5 max hp.
On a 3, the player gains 15 gold.
On a 4, the player loses 15 gold.
On a 5, the player upgrades a random card in their deck.
Last but not least on a 6, the player obtains a curse.
- Make sure to have the latest version of...
ModTheSpire (https://github.com/kiooeht/ModTheSpire/releases)
BaseMod (https://github.com/daviscook477/BaseMod/releases) - Navigate to: https://github.com/Pandatron76/StsMod_GremlinsDice/releases and download the latest release
- Follow the steps as detailed by kiooeht in his 'README.md' file here: https://github.com/kiooeht/ModTheSpire
- Fork the project
- Create a new feature brach on the fork project
- Commit changes
- Push the changes to the branch.
- Create a new Pull Request back to the main project
Thanks to the individuals that have worked on ModTheSpire and BaseMod.
Thanks to my friends for being willing guinea pigs in testing this :).