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Add early version of OpenGL renderer. #103
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Reduces code duplication.
Implementations are identical between generations.
Also provide more modern clear functions.
This directive should be expanded to also identify the string index.
This merges the texture and sampler uniforms while keeping the DX10-level features.
This fixes the issue where the OpenGL renderer doesn't load if the DX10/11 backends are not available.
# Conflicts: # src/xrEngine/x_ray.cpp
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nitrocaster
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Dec 12, 2015
Add early version of OpenGL renderer.
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Remember, this is just a very early version, it's completely bugged and almost none of the shaders have been ported yet. So don't expect to actually get in-game. However, once I get the debugger working I should be able to make fairly quick progress since I have the 1.5 versions of the shaders to use as inspiration. |
CrossVR
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Nov 26, 2016
Revert "Merge pull request #103 from Armada651/opengl"
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The new OpenGL renderer compiles and so it should be added to the code base now to prevent conflicts.
Currently development on the OpenGL renderer is stalled until I can work around a problem with the NSight debugger.