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CrossVR
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@CrossVR CrossVR commented Dec 12, 2015

The new OpenGL renderer compiles and so it should be added to the code base now to prevent conflicts.

Currently development on the OpenGL renderer is stalled until I can work around a problem with the NSight debugger.

Implementations are identical between generations.
This directive should be expanded to also identify the string index.
This merges the texture and sampler uniforms while keeping the DX10-level features.
This fixes the issue where the OpenGL renderer doesn't load
if the DX10/11 backends are not available.
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nitrocaster pushed a commit that referenced this pull request Dec 12, 2015
Add early version of OpenGL renderer.
@nitrocaster nitrocaster merged commit 74b862f into OpenXRay:dev Dec 12, 2015
@alexgdi
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alexgdi commented Dec 13, 2015

nice

@CrossVR
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CrossVR commented Dec 13, 2015

Remember, this is just a very early version, it's completely bugged and almost none of the shaders have been ported yet. So don't expect to actually get in-game.

However, once I get the debugger working I should be able to make fairly quick progress since I have the 1.5 versions of the shaders to use as inspiration.

CrossVR added a commit to CrossVR/xray-16 that referenced this pull request Nov 21, 2016
This reverts commit 74b862f, reversing
changes made to 7efe143.
CrossVR added a commit that referenced this pull request Nov 26, 2016
Revert "Merge pull request #103 from Armada651/opengl"
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5 participants