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BugThe issue in the run-time.The issue in the run-time.
Description
occRasterizer.cpp:68
void occRasterizer::clear ()
{
//u32 size = occ_dim*occ_dim*sizeof(float); <- asses violation
u32 size = occ_dim*occ_dim; // <- fixed
float f = 1.f;
MemFill32(bufFrame,0,size);
MemFill32(bufDepth,*LPDWORD(&f),size);
}
вызывается из CHOM::Render при загрузке уровня после Loading HOM
и игра вылетает.
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BugThe issue in the run-time.The issue in the run-time.