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Description
The Sprite
class should have a default origin of (0, 0)
to match the default SpriteBatch.Draw
origin parameter being the top-left corner. Currently, in the Sprite
constructor, OriginNormalized
is set to (0.5, 0.5)
which is causing the Origin
to update to center of the sprite.
This should be set to the default Vector2
value or Vector2.Zero