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@Lachee Lachee commented Mar 25, 2018

Updating some major changes from the unity branch. In particularly on how the reading works and abstracting away the pipe to allow for native solutions versus managed.

Lachee added 11 commits March 18, 2018 17:34
Unity 5.5 only uses language features for C# 5 and all sorts of issues
where occuring. It was easier to down grade the library and replace all
the features with their long equivilent. Doesn't do anything bad or good
for performance, just makes it slightly more annoying to write. Thats
all.
Seems to be crashing when the pipe tries to abort.
I swear this is like the 10th time i have done this.
Since Unity does not support duplex pipes and there is no other way
around it, I need to use native pipe connections. Instead of writing
this entire thing with unsafe code again, I have abstracted the
connection so all I have to do is assign what kind of pipe to use to the
client.
@Lachee Lachee merged commit 87ec87c into master Mar 25, 2018
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