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Additional geometry primitives #1702

@Arlie-Capps

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@Arlie-Capps

For shaping, where should additional primitives go? I feel like the most general should go in Primal, but perhaps there is a better place for the more specialized ones, and perhaps stuff like "Generalized Cylinder" belongs in Klee rather than Primal.

Current Primal geometry primitives include

  • Cone
  • Sphere
  • Tetrahedron
  • Plane (half-space)
  • Hexahedron

These map pretty well to the shaping primitives used by a code that could adopt Axom Klee for shaping. But that code has additional primitives, some easy, some fairly baroque:

  • Cylinder
  • Ellipsoid
  • Elliptic Paraboloid
  • Helix (defined by axis, tube radius, coil radius, coil pitch)
  • Torus

There are a few more, fairly powerful operators in common use:

  • Multi-faced Grain (intersection of half-spaces)
  • Generic (a level set: "paint where the (lazy) N-D table evaluates < 0")
  • Volume of revolution, defined by
    • axis AB
    • polyline AB that revolves around the axis
  • Generalized Cylinder
    • a plane with embedded closed polyline (the base)
    • an axis of extrusion, not necessarily normal to the base
  • Generalized Cone
    • a plane with embedded closed polyline (the base)
    • an apex

Where should these go (if at all)?

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    App IntegrationIssues related to integration with applicationsKleeRelated to the Klee componentPrimalIssues related to Axom's 'primal component

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