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Dedicated test for correct pixel transfer functions #68

@lexaknyazev

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@lexaknyazev

As of today, only four glTF color textures use sRGB encoding:

  • emissiveTexture
  • pbrMetallicRoughness.baseColorTexture
  • KHR_materials_pbrSpecularGlossiness.specularGlossinessTexture
  • KHR_materials_sheen.sheenColorTexture

All other textures are sampled linearly. We need dedicated test models that would highlight potential implementation errors in that area.

It's important to note, that working with linear 8-bit values in DCC tools could be quite challenging as some editors may misrepresent such content on screen and show misleading color-picker values.

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