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Fragment shading rate attachment layout not validated #11108

@HansKristian-Work

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@HansKristian-Work

Environment:

  • OS: Arch Linux
  • GPU and driver version: RX 9070 XT
  • SDK or header version if building from repo: main
  • Options enabled (synchronization, best practices, etc.):

In the vkd3d-proton test test_vrs_image with commit c01c8b46ec4f8e2c9b035f8bd3fae0b3c0676aca, a FSR attachment is used with OPTIMAL layout, while the image is actually in GENERAL, and validation does not complain.

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