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Hello,
Plenty of current GPUs have memories exceeding 4 GB, however, in the vulkan specification the maximum size of a shader storage buffer that can be bound to a descriptor is limited to 4 GB because its stored in a uint32_t. Is there a reason for this limitation or is this simply an oversight? Or am i doing something wrong by trying to update a descriptor set with a range bigger than 4 GB?
krOoze, jamesavery, aviallon, Danny3, bensuperpc and 2 moreDaasinDaasin
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