release/2.16.0-pre.3
·
166 commits
to main
since this release
What's Changed
- Add transform modes for single-object and batch export by @hybridherbst in #831
- Basic HDRP export support by @krisrok in #826
- Fix mesh deduplication for meshes with different materials by @hybridherbst in #842
- Improve KHR_interactivity support and Export API by @pfcDorn
New Contributors
Full Changelog:
[2.16.0-pre.3] - 2025-04-15
- fix: workaround for URP error in Unity 6+ with new Render Graph API (uncatchable and incorrect exception during on-demand rendering)
- fix: issue when deduplicating shared meshes with different materials (#836)
- change: numerous KHR_interactivity API changes to make runtime usage and extensibility easier
- change: remove KHR_audio sample from package samples. If you're interested in KHR_audio_emitter support, please follow the progress of adding it as properly supported extension here: #835.
[2.16.0-pre.2] - 2025-04-03
- fix: regression when batch exporting material-only files
- fix nullreference when loading a materials-only file with
GLTFSceneImporter
orGLTFComponent
- fix GLTFComponent failing when the loaded file is a web URL but "Load from streaming assets" is on (the default). If the URI starts with
http://
orhttps://
, we now automatically load from the web. - fix: GPU instancing can't be enabled on Shader Graph-based materials when the built-in render pipeline is active. Unity does not support GPU instancing with Shader Graph.
[2.16.0-pre.1] - 2025-04-03
- add: Interactivity Export API now has
AddLog
method that takes log settings into account, so app-specific logging can be used - add: Transform Modes for batch exporting from the UnityGLTF menu (
Auto
,Local
,World
,Reset
), with options covering various use cases - add: editor setting for export type (GLB vs. glTF) from the UnityGLTF menu
- add: improvements to HDRP material export support (#826)
- change: API cleanup for Interactivity node export
- change: removed legacy
GLTFSettings.requireExtensions
option that wasn't really used