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39 changes: 39 additions & 0 deletions Editor/Scripts/PackageVersionPreprocessBuild.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,39 @@
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.Callbacks;
using UnityEngine;

namespace UnityGLTF
{
public class PackageVersionPreprocessBuild : IPreprocessBuildWithReport
{
public int callbackOrder
{
get => 0;
}

private static void SetPackageVersion(bool resetValue = false)
{
var defaultSettings = GLTFSettings.GetOrCreateSettings();
if (!defaultSettings)
return;

defaultSettings.packageVersion = resetValue ? null : defaultSettings.GetUnityGltfVersion();
EditorUtility.SetDirty(defaultSettings);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}

public void OnPreprocessBuild(BuildReport report)
{
SetPackageVersion();
}

[PostProcessBuild(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
SetPackageVersion(true);
}
}
}
3 changes: 3 additions & 0 deletions Editor/Scripts/PackageVersionPreprocessBuild.cs.meta

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2 changes: 1 addition & 1 deletion Runtime/Scripts/GLTFSceneExporter.cs
Original file line number Diff line number Diff line change
Expand Up @@ -626,7 +626,7 @@ public GLTFSceneExporter(Transform[] rootTransforms, ExportContext context)
Asset = new Asset
{
Version = "2.0",
Generator = "UnityGLTF"
Generator = settings.Generator
},
Buffers = new List<GLTFBuffer>(),
BufferViews = new List<BufferView>(),
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38 changes: 38 additions & 0 deletions Runtime/Scripts/GLTFSettings.cs
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,44 @@ public class GLTFSettings : ScriptableObject
private const string k_SettingsFileName = "UnityGLTFSettings.asset";
public const string k_RuntimeAndEditorSettingsPath = "Assets/Resources/" + k_SettingsFileName;


[SerializeField, HideInInspector]
// Will be set on building in PackageVersionPreprocessBuild.cs
internal string packageVersion = null;

public string Generator { get => GetGenerator();}

#if UNITY_EDITOR
internal string GetUnityGltfVersion()
{
var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(Assembly.GetAssembly(typeof(GLTFSettings)));
if (packageInfo != null)
return packageInfo.version;
return "";
}
#endif

internal string GetGenerator()
{
string gltfVersion;
#if UNITY_EDITOR
gltfVersion = GetUnityGltfVersion();
#else
gltfVersion = packageVersion;
#endif
var renderPipeline = "Built-in RP";
var renderPipelineAsset = UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset;
if (renderPipelineAsset)
{
renderPipeline = renderPipelineAsset.GetType().Name;
if (renderPipeline == "UniversalRenderPipelineAsset")
renderPipeline = "URP";
else if (renderPipeline == "HighDefinitionRenderPipelineAsset")
renderPipeline = "HDRP";
}
return $"UnityGltf {gltfVersion}, Unity {Application.unityVersion}, {renderPipeline}";
}

[Flags]
public enum BlendShapeExportPropertyFlags
{
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