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Description
I'm converting user-uploaded images from my game to ktx2 for faster loading. Most take a few milliseconds, but this one has been running for several minutes (12 minutes so far at the time of writing).
ktx create --format R8G8B8A8_UNORM --generate-mipmap --encode basis-lz --testrun --clevel 5 1W0CCXARX53PKQ0D.png 1W0CCXARX53PKQ0D.ktx2
The image itself doesn't seem to be anything out of the ordinary; it's just a 300x300 8-bit PNG file with a drawing of a dinosaur.
Original image is at https://spy-cards.lubar.me/spy-cards/user-img/1W0CCXARX53PKQ0D.png in case uploading the file to GitHub changes it.

Edit: More images that hang:
- https://spy-cards.lubar.me/spy-cards/user-img/2VTP0T6Y0R6Y3387.png (290x340, 8-bit)
- https://spy-cards.lubar.me/spy-cards/user-img/3QNXJB43Z1RESN07.png (330x410, 8-bit)
- https://spy-cards.lubar.me/spy-cards/user-img/68M79RS2HPH5HQKD.png (79x136, 8-bit but no warning about a transfer function is printed)
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