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@Kermalis Kermalis commented Aug 7, 2019

This adds the PSF engine as one of the supported engines by the program.

DONE:

  • Most events work properly already
  • Instruments work but without ADSR
  • Figured out how to use microseconds for timing
  • Looping

TODO:

  • ADSR
  • Portamento, pitch bend, vibrato, panpot, priority
  • Decode sample on the fly instead
  • Use proper refresh rate from psf file
  • Read tags of each psf file to get the display label for the songs dropdown
  • Time signatures
  • Song position setting
  • Fix recording to wav
  • Get song, instrument, and samples positions in the buffer for each game (currently using Crash Bandicoot 2/3 hardcoded offsets)
  • Translated strings
  • A few events

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