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GPU-accelerated physics simulation engine targeting spacecraft dynamics, orbital mechanics, and N-body simulations

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Physics Simulation Engine

High-performance C++20 physics simulation engine for spacecraft dynamics, orbital mechanics, and rigid body simulation with GPU acceleration.

Features

  • N-body Gravitational Dynamics: Direct summation and Barnes-Hut tree algorithm with GPU acceleration
  • Orbital Mechanics: High-fidelity orbit propagation with multiple force models (J2-J6, SRP, drag)
  • Rigid Body Attitude Dynamics: Quaternion-based attitude propagation with Euler's equations
  • Multi-body Articulated Systems: Robotic arms, landing gear using Featherstone algorithm
  • Advanced Integrators: RK4, RK45, Dormand-Prince, symplectic methods
  • Real-time 3D Visualization: OpenGL-based rendering with ImGui interface
  • Python Bindings: ML integration via pybind11 with numpy support
  • Production-Ready: Checkpointing, telemetry, HDF5 export, comprehensive testing

Performance Targets

  • CPU: 10,000 bodies @ 60 FPS (direct), 100,000 bodies @ 60 FPS (Barnes-Hut)
  • GPU: 100,000+ bodies @ 60 FPS on RTX 3090
  • Validation: <10 km error vs NASA HORIZONS over 1 year for solar system
  • Energy Conservation: <1e-10 relative error for symplectic integrators

Quick Start

Prerequisites

  • CMake 3.25+
  • C++20 compatible compiler (GCC 11+, Clang 14+, MSVC 2022+)
  • vcpkg or Conan for dependency management

Building (CPU-only)

# Clone repository
git clone https://github.com/yourusername/physics-sim-engine.git
cd physics-sim-engine

# Install dependencies with vcpkg
vcpkg install

# Configure and build
cmake -B build -DCMAKE_BUILD_TYPE=Release \
    -DCMAKE_TOOLCHAIN_FILE=/path/to/vcpkg/scripts/buildsystems/vcpkg.cmake
cmake --build build --parallel

# Run tests
cd build && ctest --output-on-failure

# Run example
./build/examples/01_solar_system

Building with CUDA

cmake -B build -DCMAKE_BUILD_TYPE=Release \
    -DPHYSIM_ENABLE_CUDA=ON \
    -DCMAKE_TOOLCHAIN_FILE=/path/to/vcpkg/scripts/buildsystems/vcpkg.cmake
cmake --build build --parallel

Project Status

Phase 1: Foundation ✅ COMPLETE

  • Core types (Vec3, Quat, State)
  • Physical constants (IAU 2015, CODATA 2018)
  • Time systems (UTC, TAI, TT, TDB)
  • Reference frames (ECI, ECEF, LVLH, RTN)
  • Logging infrastructure

Phase 2: Integration & Forces 🚧 PENDING

  • Integrator base class and implementations
  • Point mass gravity
  • J2 perturbations

Remaining Phases: See ARCHITECTURE.md for full roadmap

Documentation

Dependencies

Required

  • Eigen 3.4.0: Linear algebra and SIMD vectorization
  • Boost 1.83.0: odeint for integrators
  • spdlog 1.12.0: Fast structured logging
  • fmt 10.1.1: String formatting

Optional

  • CUDA 12.0+: GPU acceleration
  • GLFW 3.3.9: Window management (visualization)
  • ImGui 1.90.0: GUI framework (visualization)
  • pybind11 2.11.1: Python bindings
  • HDF5: Telemetry export
  • Google Test 1.14.0: Unit testing
  • Google Benchmark 1.8.3: Performance benchmarking

Examples

#include <physim/core/types.hpp>
#include <physim/core/constants.hpp>

using namespace physim;

int main() {
    // Create Earth-Moon two-body system
    State earth, moon;
    earth.position = Vec3::Zero();
    earth.velocity = Vec3::Zero();
    earth.mass = constants::mass::EARTH;

    moon.position = Vec3(384400e3, 0, 0); // 384,400 km
    moon.velocity = Vec3(0, 1022, 0);     // ~1 km/s orbital velocity
    moon.mass = constants::mass::MOON;

    // Propagate orbit (Phase 2 functionality)
    // ...
}

See examples/ for complete demos:

  • Solar system simulation (8 planets)
  • LEO satellite with J2 perturbation
  • Starlink constellation deployment
  • Lunar transfer trajectory
  • Attitude control demonstration
  • 7-DOF robot arm manipulation
  • GPU vs CPU performance comparison

Testing

# Run all tests
cd build && ctest --output-on-failure

# Run specific test suite
./build/tests/unit/test_integrators

# Run with sanitizers
cmake -B build -DPHYSIM_USE_ASAN=ON
cmake --build build
./build/tests/unit/test_energy

Benchmarking

# Run all benchmarks
./build/benchmarks/benchmark_all

# Run specific benchmark
./build/benchmarks/integrator_perf

# Generate performance report
./scripts/run_benchmarks.sh

Contributing

This is a portfolio/demonstration project showcasing production-quality C++ for scientific computing. Contributions welcome!

  1. Fork the repository
  2. Create feature branch (git checkout -b feature/amazing-feature)
  3. Commit changes (git commit -m 'Add amazing feature')
  4. Push to branch (git push origin feature/amazing-feature)
  5. Open Pull Request

Code Standards:

  • C++20 features encouraged
  • Follow .clang-format (Google style, 100 col)
  • Pass .clang-tidy checks
  • 80%+ test coverage for new code
  • Document all public APIs with Doxygen

License

MIT License - see LICENSE for details

Citation

If you use this engine in research, please cite:

@software{physics_sim_engine,
  title = {Physics Simulation Engine: Production-Grade Orbital Mechanics and Spacecraft Dynamics},
  author = {Your Name},
  year = {2025},
  url = {https://github.com/yourusername/physics-sim-engine}
}

Acknowledgments

  • IAU SOFA: Time system algorithms
  • NASA JPL: HORIZONS ephemeris validation data
  • Eigen Project: High-performance linear algebra
  • spdlog: Blazing-fast logging

References

  • Curtis, H.D. (2020). Orbital Mechanics for Engineering Students (4th ed.)
  • Vallado, D.A. (2013). Fundamentals of Astrodynamics and Applications (4th ed.)
  • Featherstone, R. (2014). Rigid Body Dynamics Algorithms
  • Montenbruck, O., & Gill, E. (2000). Satellite Orbits: Models, Methods and Applications

Status: Phase 1 Complete | License: MIT | C++ Standard: C++20

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