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Fix link typos in docs #551

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2 changes: 1 addition & 1 deletion docs/src/contributing.md
Original file line number Diff line number Diff line change
Expand Up @@ -130,7 +130,7 @@ The first `"cool_lint"` is the name of the folder we created. The second `"cool_

Now, just run `cargo test`, and a `.stderr` file will be automatically generated! You can manipulate it however you see fit as well as modifying your lint, and so long as the file is there, selene will make sure that its accurate.

Optionally, you can add a `.std.toml` with the same name as the test next to the lua file, where you can specify a custom [standard library](./usage/std.html) to use. If you do not, the Lua 5.1 standard library will be used.
Optionally, you can add a `.std.toml` with the same name as the test next to the lua file, where you can specify a custom [standard library](./usage/std.md) to use. If you do not, the Lua 5.1 standard library will be used.

### Documenting it

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2 changes: 1 addition & 1 deletion docs/src/roblox.md
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Expand Up @@ -2,7 +2,7 @@

selene is built with Roblox development in mind, and has special features for Roblox developers.

If you try to run selene on a Roblox codebase, you'll get a bunch of errors saying things such as "`game` is not defined". This is because these are Roblox specific globals that selene does not know about. You'll need to install the Roblox [standard library](./usage/configuration) in order to fix these issues, as well as get Roblox specific lints.
If you try to run selene on a Roblox codebase, you'll get a bunch of errors saying things such as "`game` is not defined". This is because these are Roblox specific globals that selene does not know about. You'll need to install the Roblox [standard library](./usage/configuration.md) in order to fix these issues, as well as get Roblox specific lints.

## Installation

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