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Popular repositories Loading

  1. open-source-utility-code open-source-utility-code Public

    Some open source code made by myself, or that I got permission to include, for people who are a bit newer to shader development.

    GLSL 12

  2. Convolution-Bloom Convolution-Bloom Public

    An open source convolution bloom method

    GLSL 11

  3. Path-Traced-Atmospheric-Scattering Path-Traced-Atmospheric-Scattering Public

    A brute force path tracer for atmospheric scattering

    GLSL 9

  4. Phase-Functions Phase-Functions Public

    A repository of phase functions generated through Lorenz-Mie theory and approximations.

    4

  5. Lorenz-Mie-CPP Lorenz-Mie-CPP Public

    Implementation of the Lorenz Mie theory in C++.

    C++ 3 1

  6. NV-base NV-base Public

    The base for the NV shaderpack for MC.

    GLSL 1