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@aangerma aangerma commented Jun 8, 2021

This queue stores the output from the syncer, and has to be large enough to deal with slowdowns on the processing / rendering threads of the Viewer, to avoid frame drops.

The problem here wasn't slowdowns of the other thread -- it was bust output from the syncer, too fast for any other thread to deal with and causing drops. The bursts are caused by latency introduced on the USB/FW side when different streams have different FPS.

[tracked-on DSO-16419]

@maloel maloel merged commit 3eac7ad into IntelRealSense:development Jun 10, 2021
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