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Description
I've created a program that takes in an .STL file input, gets the corresponding URL for the object from the filestream, and renders it with Blazor3D. I'm trying to then add a new GridHelper, whose dimensions are relative to the size of the object rendered, something like GridHelper(Object.Length*2). I thought I had found the correct source for the rendered object's dimensions in the scene's child's Objects.Mesh.Geometry, however since it's a mesh, all of the dimensions are the default values (1,1,1), even if two meshes are vastly different in size.
My question is, is there a way I can find an 'absolute size' or another metric to handle things like varied grid size or camera location?
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