Take account for alpha when using FlxCamera.flash()
#3455
Merged
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In HaxeFlixel 5.9.0, (#3217) the drawFX function was overhauled, but alpha was unaccounted for. This overhaul broke how alpha was displayed when using
FlxCamera.flash()
- when assigning a color with opacity, it would ignore the alpha value and display the color at full opacity. This pull request fixes that issue.