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Navi Vertex Shader counters read 0 #47

@himanshugoel2797

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@himanshugoel2797

After integrating GPA into a custom OpenGL based engine, it appears that on Navi (specifically a 5700XT Anniversary Edition), the VSVALUInstCount, VSSALUInstCount and associated Busy and BusyCycles counters always read 0. After doing some digging, it appears that the GS0 set of hardware counters might contain these and related values, which I'm assuming is due to how Navi cards support mesh shaders.
Thus, my question is, is this assumption correct? Is this a bug in GPA regarding mapping hardware counter names to the human readable counter names?
I realize that these values being inaccurate is a known issue, however a reading of 0 is clearly not representative of performance.

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