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I am planning on implementing this myself
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Vanilla uses the same dust particles when jumping off solids for all tilesets except those with a surface index of 40 (scifi tiles), which use a different one. Everest should provide some method to customize this. The fact that it's tied to surface index instead of tileset ID makes it a bit annoying, and it's unclear whether we would offer a selection of preconstructed particle types (very limiting) or allow specifying all arguments for a custom ParticleType instance (sounds messy to implement).
I will probably look into this at some point if nobody else gets to it, but I have a lot of things to do atm.
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