Releases: Ericdowney/SignalVisualizer
Release v1.7.0
Refactored implementation for the SignalVisualizer and SignalDebugger to allow for runtime signals to be displayed. The SignalDebugger now has log and graph tabs. The graph tab will display the signals that were configured through the editor as well as those connected through code. Please note, any signals connected after the graph is generated will not be added without restarting the SignalDebugger.
Release v1.6.0
- Fixed issue #7 - Project is modified on open by SignalDebugger autoload
- Added separate
Clear Logs
button to SignalDebugger
Release v1.5.0
Added ability to filter the SignalDebugger to exclude signals from the log.
Release v1.4.1
Fixes possible issues that arrise when upgrading from v1.3.0 to 1.4.0.
Release v1.4.0
- Fixed Issue #8 - Added Support for Godot 4.2
- Fixed bug where signals without parameters would throw errors.
Release v1.3.0
Added Signal Debugger panel under the debugger dock item. Allows for automatic signal logging for the running debug instance.
Release v1.2.1
This release fixes a bug where Godot 4.2 snapshot 5 crashes on Clear Graph
and Generate Graph
.
Release v1.2.0
- Removed
SignalVisualizerManager
autoload. This should reduce complexity of integration as only the plugin needs enabled.
Release v1.1.0
- Added "Arrange Nodes" toggle to disable
GraphEdit
's built inarrange_nodes()
function. - Added "Signal Details" toggle to allow users to declutter graph nodes.
- Added "Open" button on connected signal functions to allow users to open the signal function directly in the script editor.
Release v1.0.0
Initial release of SignalVisualizer plugin for Godot 4.x.