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Releases: Ericdowney/SignalVisualizer

Release v1.7.0

25 May 06:14
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Refactored implementation for the SignalVisualizer and SignalDebugger to allow for runtime signals to be displayed. The SignalDebugger now has log and graph tabs. The graph tab will display the signals that were configured through the editor as well as those connected through code. Please note, any signals connected after the graph is generated will not be added without restarting the SignalDebugger.

Release v1.6.0

23 May 04:01
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  • Fixed issue #7 - Project is modified on open by SignalDebugger autoload
  • Added separate Clear Logs button to SignalDebugger

Release v1.5.0

23 May 03:28
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Added ability to filter the SignalDebugger to exclude signals from the log.

Release v1.4.1

23 May 01:52
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Fixes possible issues that arrise when upgrading from v1.3.0 to 1.4.0.

Release v1.4.0

23 May 01:15
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  • Fixed Issue #8 - Added Support for Godot 4.2
  • Fixed bug where signals without parameters would throw errors.

Release v1.3.0

12 Oct 12:06
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Added Signal Debugger panel under the debugger dock item. Allows for automatic signal logging for the running debug instance.

Release v1.2.1

10 Oct 15:42
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This release fixes a bug where Godot 4.2 snapshot 5 crashes on Clear Graph and Generate Graph.

Release v1.2.0

04 Sep 18:14
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  • Removed SignalVisualizerManagerautoload. This should reduce complexity of integration as only the plugin needs enabled.

Release v1.1.0

01 Sep 15:01
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  • Added "Arrange Nodes" toggle to disable GraphEdit's built in arrange_nodes() function.
  • Added "Signal Details" toggle to allow users to declutter graph nodes.
  • Added "Open" button on connected signal functions to allow users to open the signal function directly in the script editor.

Release v1.0.0

25 Aug 13:49
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Initial release of SignalVisualizer plugin for Godot 4.x.