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Error Loading in Unity on macOS ARM #141

@ETdoFresh

Description

@ETdoFresh

Describe the bug
Hello! I understand Mac support is not yet available. However, I do see progress towards this feature. I just wanted to log the issue that I am unable to load the plugin via my Mac Book Pro 2021 Apple M1 Pro using Unity 2022.1.10f1 (Silicon).

When I open the editor and receive the following Unity Warning:
Plugins: Couldn't open /Users/etgarcia/Desktop/MyProject/Packages/[email protected]/Runtime/macOS/libDLLH_macos.dylib, error: dlopen(/Users/etgarcia/Desktop/MyProject/Packages/[email protected]/Runtime/macOS/libDLLH_macos.dylib, 0x0002): tried: '/Users/etgarcia/Desktop/MyProject/Packages/[email protected]/Runtime/macOS/libDLLH_macos.dylib' (mach-o file, but is an incompatible architecture (have (x86_64), need (arm64e)))

Emphasis on libDLLH_macos.dylib and have x86_64 but need arm64e. If there is anything I can do to help compile a version of this dylib, please let me know. Thanks so much for looking! :)

To Reproduce
Steps to reproduce the behavior:

  1. Clone repository into project.
  2. Open Unity Editor on macOS ARM.

Expected behavior
No warning to appear when opening the editor.

Desktop (please complete the following information):

  • OS: macOS Arm (macOS Montery 12.5.1)
  • Unity 2022.1.10f1 (Silicon)
  • Plugin 2.1.4

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