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Tie xenoarch point output to glimmer #4164

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Merged
merged 5 commits into from
Aug 19, 2025

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kotobdev
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@kotobdev kotobdev commented Aug 10, 2025

About the PR

Artifact research now has a multiplier to point output tied to glimmer level, from 1x at 0 glimmer to 2.5x at 1000 glimmer, linearly.

Why / Balance

Xenoarcheology is comically weak compared to anomalies. Despite requiring constant attention and being both RNG and departmentally dependent, xenoarch produces barely any research compared to anomalies, which you can basically ignore once you set them up. This change helps both remedy that issue, and also provides yet another risk/reward incentive for Epi to increase glimmer. Ironically, even at 1000 glimmer, I doubt xenoarch will be faster then two (hell, even just one) decent anomalies in advanced containers. But whatever.
i'd LOVE to gather hard data on xenoarch efficiency in rounds, but that seems hard

To be entirely honest, the issue with xenoarcheology is probably less "xenoarch is weak" and moreso "anomalies are absolutely busted". But I'll leave that to another PR to fix.

Technical details

xaml comment ewwww
xenoarch rework seems to be More Then A Week Away so im making this while i can

right now it's a linear scale, would maybe be a bit cooler as an exponential ease in/out, so epi doesnt reap many benefits until they really ramp up glimmer. didnt bother implementing that but i can give it a go if direction likes that. it's just a lot of evil arithmetic updated

Media

0, 500, and 1000 glimmer respectively. images outdated, ui remains the same
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Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Breaking changes

Changelog

🆑

  • tweak: Artifact research point output is now tied to glimmer level, becoming exponentially more efficient as glimmer increases.

@kotobdev kotobdev requested a review from a team as a code owner August 10, 2025 05:52
@github-actions github-actions bot added size/S 16-63 lines Changes: UI Changes: C# Changes any cs files Changes: Localization Changes any ftl files S: Needs Review and removed size/S 16-63 lines labels Aug 10, 2025
@Proxysseia
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Direction review 24h

exponential point increase, no more insane glimmer nukes (sad!), analyzer no longer displays negative points
@github-actions github-actions bot added the size/S 16-63 lines label Aug 12, 2025
@kotobdev kotobdev requested a review from Proxysseia August 12, 2025 02:44
@kotobdev
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@deltanedas review plz :D

@deltanedas deltanedas merged commit c275c9d into DeltaV-Station:master Aug 19, 2025
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3 participants