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Hello, is there any way doing something like sphereCast(radius, startPoint, endPoint, &castCallback)?
I mean you can try to simulate it using capsule overlap but you'll get wrong contact points then
Usecase - moving object wants to cast against wall to move until it and stop. It's not like CCD because we don't need to check time of collision between 2 moving objects, we need cast between static and dynamic object (exactly wide raycast)