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Description
In #662 the 'cars stopping at yeild signs' bug was solved so well that now vehicles on Yield roads enter junctions too smoothly with no visible difference to cars on Priority roads (other than that they'll yield if necessary).
We can possibly alter MaxYieldVelocity global config var (and bump config version to make sure it gets pulled in to existing saves) to make vehicles slow down a little before entering junction so there's some visible effect of the Yield sign working.
However, it might be better to have the Yield velocity be a function of road speed (same for Stop velocity too)? For example, Yield could be 60% of segment speed limit, Stop could be 30%? Values would need experimentation to find what looks best. There would likely need to be a min speed so they don't just grind to a crawl.