-
Notifications
You must be signed in to change notification settings - Fork 480
Description
3D Tiles Next introduces a new metadata type system, encodings, and ability to make semantic extensions. See
This is a big step beyond 3D Tiles 1.0 that basically used the JSON type system and stored metadata in a Batch Table (texture).
In #519, we discussed:
3D Tiles has the opportunity to broadly solve spatial subdivision and metadata interoperability, e.g.,
...
3. glTF asset with just the metadata extensions to describe a car that can be imported into multiple metaverses
4. USD asset using a metadata semantic extension and the core metadata type system, but a USD-appropriate encoding
Including our interest in how this could work with glTF's XMP metadata extension, #519 (comment), CC @donmccurdy
I think this is a big enough topic that we should break it out into this separate discussion.
To bring 3D Tiles Next from an open specification to an open standard, I think we just need super clear guidance on when to use KHR_xmp_json_ld and when to use EXT_mesh_features, which I think we already have: asset-level vs. embedded-feature-level granularity.
Longer term, it would be great to know if and how 3D Tiles Metadata could leverage XMP, e.g.,
- Can XMP's RDF (Resource Description Framework) be used to define the new types that 3D Tiles needs (e.g., vector, matrix, and specific numeric types)?
- Can RDF be used to define new vocabularies for 3D Tiles Next?
I think this will require some initial insights from @weegeekps who knows XMP well, and lots of public exploration on how this could work and what the benefits are, e.g., less fragmentation in the ecosystem, path for clean glTF & USD metadata interop, etc.
Perhaps long term, the next generation of EXT_mesh_features
is KHR_xmp_features
.
I don't think we need all the answers right away, but just an idea of if we would want to go down this path and how it might work.