Skip to content

Texture max size - Some devices enforce a max texture size of 4096 #16670

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
May 26, 2025

Conversation

RaananW
Copy link
Member

@RaananW RaananW commented May 26, 2025

See - https://forum.babylonjs.com/t/problem-with-adapttodeviceratio-and-adaptivescaling/57373/11?u=raananw

Android devices (tested on 2 different samsung devices) enfore a max texture size fot the ADT. It is set at 4096. This sets the max render scale at the ratio that gets us to 4096 (or, if it doesn[t get to 4096, the hardware scaling level)

@bjsplat
Copy link
Collaborator

bjsplat commented May 26, 2025

Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s).
To prevent this PR from going to the changelog marked it with the "skip changelog" label.

@bjsplat
Copy link
Collaborator

bjsplat commented May 26, 2025

@bjsplat
Copy link
Collaborator

bjsplat commented May 26, 2025

@bjsplat
Copy link
Collaborator

bjsplat commented May 26, 2025

@RaananW RaananW enabled auto-merge (squash) May 26, 2025 14:15
@bjsplat
Copy link
Collaborator

bjsplat commented May 26, 2025

@bjsplat
Copy link
Collaborator

bjsplat commented May 26, 2025

@RaananW RaananW merged commit e53d9ad into BabylonJS:master May 26, 2025
17 of 18 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants