instancedMesh: fix getWorldMatrix in case billboardMode of source mesh enabled #16641
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The
_currentLOD
of InstancedMesh would be_sourceMesh
if LOD of source mesh not enabled, but if billboardMode of source mesh enabled,getWorldMatrix
would incorrectly use the billboardMode of thesourceMesh
to compute world matrix. This commit would add a check ingetWorldMatrix
to skip this if_currentLOD
is_sourceMesh
.Forum post: https://forum.babylonjs.com/t/billboardmode-of-sourcemesh-changes-instance-rotation/58469
Playground: https://playground.babylonjs.com/#1RQ8OR