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Particles Container: Polymorphic Arena & Runtime #901

@ax3l

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@ax3l

As discussed, in order to simplify Python variants and code coupling, we want to make two changes to the ImpactX particle containers:

  • use the PolymorphicArena to have the CPU/GPU/pinned allocation decided at runtime (as we do for MultiFabs)
  • make every component (including/excluding positions, but ideally including them) a runtime attribute

@atmyers volunteered to lead this effort in CAMPA.

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