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Description
From Discord:
Since I've updated to the latest AuthMe version today it doesn't restore the flying state properly (if I logout in the air while flying, it will disable fly at next login and the players will get fall damage)
I'm using the default config. I've tried everything. After login my fly is disabled and I fall to bottom.
It was fine in 5.2 .. Essentials just enabled fly for me if I was in the air and had the permission essentials.fly.safelogin. But it seems like AuthMe overrides this Essentials feature after /login and sets the flying state back to false.
If I deinstall AuthMe, Essentials does its job again, as you can see here: https://youtu.be/EI2wuZs4ON4
Correct me if I'm wrong, but all AuthMe should do is setting players speed to 0 and restore it back to its old value as soon as the player is logged in .. ? I don't really know why it touches things like flying state 😄