Releases: ArchSinccubus/ModTheSpireCharacterProject
Fixed bug causing Zen and Charge to crash the game on use.
1.2.3 Merge pull request #20 from ArchSinccubus/Incorrect-image-path-for-Ze…
Fixed bug that caused game to crash at heart
Merge pull request #19 from ArchSinccubus/Game-Crashes-at-heart Fixed crash from improperly implemented getSpireHeartSlashEffect()
Reorganized mod to prevent conflicts with other mods
1.2.1 Merge pull request #18 from ArchSinccubus/Reorganization-and-Standard…
Updated for ModTheSpire 3.5.0 and BaseMod 5.1.0
Fixed breaks caused by changes in ModTheSpire and/or BaseMod
Fixed bug that would cause texture issues across entire game
More bug fixes and converting to newest patch
Fixed some shit Should be working now
Fixed Seek Answers bug
1.01 Fixed Seek Answers
Valiant 1.0: All the art. ALL OF IT
Well my friends, it's finally here! After a long time waiting, the Valiant has finally received her artover, and is now a fully fleshed out mod! I hope you all enjoy the art created by my good friend CuteLittleAngel (https://twitter.com/xcutelilangelx) Her work is amazing!
A few minor fixes
EDIT: made another small fix I missed
FINALLY, fixed the Valiant to work with the latest patches!
Sorry it's been so long, my dudes and dudettes. It's been a... Long peroid of my life. For now, however, this will do. Further patches will follow as I balance the class properly
NEW VERSION - Tons of bugfixing and balancing issues!
Hey everyone! New version of the Valiant is here at last! I worked hard to balance it better, so hopefully, it won't seem as odd as it did before. With that in mind... There's a chance some of the changed escaped my changelog. Still, they exist in game, but the biggest changes have been fixed in this publishing.
CHANGELOG:
HOTFIX - Cleanse's text is now more clear on what it does.
HOTFIX 2: Fixed Vindication giving you extra strength when you already have strength.
Fixed Seek Answers, Bombastic, Crown of Thorns, Meaballize upgraded, Holy Storm got a proper text and will now show Strength buffs, vindication.
Healing cards now properly interact with Spirit.
Wavering now deals 5 damage each end of turn (10 with Crumpled paper.) For the time being, I'm gonna buff Wavering's damage output, and with that said... I honestly don't have any unique idea for Wavering that won't be a carbon copy of poison. Originally I wanted to use Frail, but Frail doesn't work with monsters. So if anyone has any ideas... Feel free to hit me up.
Changed Wavering to trigger at end of turn.
Fixed Weak Form and gave it a proper upgrade
Weak Form and Peaceful Stance now show enemy intent properly.
Upped Almighty Smite's base damage to 26
Tempo master: Now a power that gives you Haste (Increase damage output by 10% for each card you play)
Changed Final gambit to take down 80% HP at first, then 60% on upgrade. Also deals damage equals to max HP.
Overburn overhaul: Shuffle 3 Burns to your Discard Pile. Whenever you draw an HP loss card, deal 6 damage to ALL enemies. // 8 on upgrade.
At All Costs: Changed it so that it adds a random curse to your hand instead of your deck permanently.
Guardian: Removed Exhaust.
Peaceful Stance: Lose 3 power. Take 50% less damage: Costs 1 less on upgrade.
Weak form - Now recudes the cost of all cards above 2 to 1.
Full Awakening - Now gives 1 Strength, 1 dex and 1 spirit every turn.
Vindication: Now gives 2 strength instead of 1 spirit./3 strength on upgrade.
Zealous Smite: Changed Cost to 1.
Zen: Now costs 1 and upgardes to cost 0.
Arcane Healing: Basic now heals for 8, upgrade 11.
Divine Favor: Healing now heals 3. Upgrade 6.
Changed Desperate Wailing's HP loss to 4.
It's Smiting Time: Lowered base block to 6. 8 on upgrade.
Reduced Quickstep cost to 0.
charge: removed exhaust and lowers hp loss on upgrade
Lowered Aura Discharge's power to 8 and 8 healing (12 each on upgrade)
Reduced Cleanse cost to 1.