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3 changes: 3 additions & 0 deletions examples/common/common.go
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ import (

"github.com/AllenDang/cimgui-go/backend"
"github.com/AllenDang/cimgui-go/imgui"
"github.com/AllenDang/cimgui-go/imguizmo"
_ "github.com/AllenDang/cimgui-go/imguizmo"
_ "github.com/AllenDang/cimgui-go/immarkdown"
_ "github.com/AllenDang/cimgui-go/imnodes"
Expand Down Expand Up @@ -60,9 +61,11 @@ func BeforeDestroyContext() {
}

func Loop() {
imguizmo.BeginFrame()
ShowWidgetsDemo()
ShowPictureLoadingDemo()
ShowImPlotDemo()
ShowGizmoDemo()
}

func ShowWidgetsDemo() {
Expand Down
171 changes: 171 additions & 0 deletions examples/common/gizmo.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,171 @@
// Example of using imguizmo.
package common

import (
"github.com/AllenDang/cimgui-go/imgui"
"github.com/AllenDang/cimgui-go/imguizmo"
)

var (
// here are some 4x4 matries. Generally IDK what are they doing - figure it yourself :-)
// Well, This one is parsed in an editor below.
View = []float32{
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, -7, 1,
}

Projection = []float32{
2.3787, 0, 0, 0,
0, 3.1716, 0, 0,
0, 0, -1.0002, -1,
0, 0, -0.2, 0,
}

Ident = []float32{
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1,
}

MOmo = []float32{
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0.5, 0.5, 0.5, 1,
}

zmoOP = int32(imguizmo.TRANSLATE)
zmoMODE = int32(imguizmo.LOCAL)

Bounds = []float32{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}

// GizmoControls can be enabled in editor and allows mouse control over gizmo
GizmoControls bool
UsingGizmo bool
)

func ShowGizmoDemo() {
basePos := imgui.MainViewport().Pos()
imgui.SetNextWindowPosV(imgui.NewVec2(basePos.X+400, basePos.Y+460), imgui.CondOnce, imgui.NewVec2(0, 0))
if imgui.Begin("Gizmo editor") {
imgui.Checkbox("Enable controls", &GizmoControls)
imgui.RadioButtonIntPtr("trans", &zmoOP, int32(imguizmo.TRANSLATE))
imgui.SameLine()
imgui.RadioButtonIntPtr("rot", &zmoOP, int32(imguizmo.ROTATE))
imgui.SameLine()
imgui.RadioButtonIntPtr("scale", &zmoOP, int32(imguizmo.SCALE))
imgui.SameLine()
imgui.RadioButtonIntPtr("bounds", &zmoOP, int32(imguizmo.BOUNDS))
imgui.RadioButtonIntPtr("local", &zmoMODE, int32(imguizmo.LOCAL))
imgui.SameLine()
imgui.RadioButtonIntPtr("world", &zmoMODE, int32(imguizmo.WORLD))

imgui.Separator()
imgui.Text("View:")
// float matrixTranslation[3], matrixRotation[3], matrixScale[3];
// ImGuizmo::DecomposeMatrixToComponents(gizmoMatrix.m16, matrixTranslation, matrixRotation, matrixScale);
// ImGui::InputFloat3("Tr", matrixTranslation, 3);
// ImGui::InputFloat3("Rt", matrixRotation, 3);
// ImGui::InputFloat3("Sc", matrixScale, 3);
// ImGuizmo::RecomposeMatrixFromComponents(matrixTranslation, matrixRotation, matrixScale, gizmoMatrix.m16);
matrixTranslation, matrixRotation, matrixScale := make([]float32, 3), make([]float32, 3), make([]float32, 3)
imguizmo.DecomposeMatrixToComponents(
&(View[0]),
&(matrixTranslation[0]),
&(matrixRotation[0]),
&(matrixScale[0]),
)

imgui.PushItemWidth(80)
imgui.DragFloatV("TrX", &matrixTranslation[0], .1, 0.0, 0.0, "%.3f", 0)
imgui.SameLine()
imgui.DragFloatV("TrY", &matrixTranslation[1], .1, 0.0, 0.0, "%.3f", 0)
imgui.SameLine()
imgui.DragFloatV("TrZ", &matrixTranslation[2], .1, 0.0, 0.0, "%.3f", 0)
imgui.PopItemWidth()

imgui.Separator()
imgui.Text("Projection:")
imgui.PushItemWidth(80)
imgui.DragFloatV("PrX", &matrixRotation[0], .1, 0.0, 0.0, "%.3f", 0)
imgui.SameLine()
imgui.DragFloatV("PrY", &matrixRotation[1], .1, 0.0, 0.0, "%.3f", 0)
imgui.SameLine()
imgui.DragFloatV("PrZ", &matrixRotation[2], .1, 0.0, 0.0, "%.3f", 0)
imgui.PopItemWidth()

imgui.Separator()
imgui.Text("Scale:")
imgui.PushItemWidth(80)
imgui.DragFloatV("ScX", &matrixScale[0], .1, 0.0, 0.0, "%.3f", 0)
imgui.SameLine()
imgui.DragFloatV("ScY", &matrixScale[1], .1, 0.0, 0.0, "%.3f", 0)
imgui.SameLine()
imgui.DragFloatV("ScZ", &matrixScale[2], .1, 0.0, 0.0, "%.3f", 0)
imgui.PopItemWidth()

if GizmoControls && !imgui.IsWindowFocused() && !UsingGizmo {
io := imgui.CurrentIO()
matrixTranslation[2] += io.MouseWheel()
if leftMouseButton := io.MouseDown()[0]; leftMouseButton {
const scale = 0.01
d := io.MouseDelta()
matrixTranslation[0] += d.X * scale
matrixTranslation[1] -= d.Y * scale
}
if rightMouseButton := io.MouseDown()[1]; rightMouseButton {
const scale = 0.1
d := io.MouseDelta()
matrixRotation[1] += d.X * scale
/*
matrixRotation[0] = Clamp(matrixRotation[0]+d.Y*scale*(1-matrixRotation[1]/90), 0, 90)
matrixRotation[2] = Clamp(matrixRotation[2]+d.Y*scale*matrixRotation[1]/90, 0, 90)
*/
}
}

imguizmo.RecomposeMatrixFromComponents(
&(matrixTranslation[0]),
&(matrixRotation[0]),
&(matrixScale[0]),
&(View[0]),
)
}
imgui.End()

gio := imgui.CurrentIO()
imguizmo.SetRect(0, 0, gio.DisplaySize().X, gio.DisplaySize().Y)
imguizmo.SetOrthographic(false)
imguizmo.DrawGrid(
&(View[0]),
&(Projection[0]),
&(Ident[0]),
10)

imguizmo.DrawCubes(
&(View[0]),
&(Projection[0]),
&(MOmo[0]),
1)

imguizmo.ManipulateV(
&(View[0]), &(Projection[0]),
imguizmo.OPERATION(zmoOP),
imguizmo.MODE(zmoMODE),
&(MOmo[0]),
nil, nil,
func() *float32 {
if imguizmo.OPERATION(zmoOP) == imguizmo.BOUNDS {
return &(Bounds[0])
}

return nil
}(),
nil)

imguizmo.ViewManipulateFloat(&(View[0]), 7, imgui.Vec2{0, 0}, imgui.Vec2{128, 128}, 0x01010101)
UsingGizmo = imguizmo.IsUsingAny()
}
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