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Well found out that there's a PR for this on the picom fork of ibhagwan |
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Any updates? Would be nice to know :) |
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@yshui do you have an example on how to round top corners using the windows shader? |
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I currently am ricing my
i3withpicomand i've got the big problem that in the Tabbed mode the Tabbed bar is seen as an extra Window and so is completely separately rounded from the windows inside of itI currently can Only Exclude the i3 tabbed bar from getting rounded and only.
overall like this ending like this

I can't only select windows who are in a tabbed i3 environment, because there's nothing specificly differentiating them from normal windows when I look them up with
xpropso my request put short is:
Suggestion
The option could look like this
the extra 4 numbers after the selector are for the corners in clockwise order starting from top left, 0 meaning don't select these for the excluding, 1 meaning this should get excluded, so that this would end up with rounded corners on the top but none one the bottom
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