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build: try using NuGet package
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lc-hax/lc-hax.csproj

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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>$(ReferencePath)/Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(ReferencePath)/Assembly-CSharp-firstpass.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(ReferencePath)/UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(ReferencePath)/UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(ReferencePath)/UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(ReferencePath)/UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(ReferencePath)/UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(ReferencePath)/UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule">
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<HintPath>$(ReferencePath)/UnityEngine.ParticleSystemModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>$(ReferencePath)/UnityEngine.AIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(ReferencePath)/UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>$(ReferencePath)/UnityEngine.AnimationModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule">
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<HintPath>$(ReferencePath)/UnityEngine.UnityWebRequestModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(ReferencePath)/UnityEngine.AudioModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.InputSystem">
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<HintPath>$(ReferencePath)/Unity.InputSystem.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>$(ReferencePath)/Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Rendering.Volume">
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<HintPath>$(ReferencePath)/Unity.RenderPipelines.Core.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Rendering.HighDefinition">
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<HintPath>$(ReferencePath)/Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Unity.Netcode.Runtime">
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<HintPath>$(ReferencePath)/Unity.Netcode.Runtime.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Facepunch.Steamworks.Win64">
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<HintPath>$(ReferencePath)/Facepunch.Steamworks.Win64.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="DissonanceVoip">
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<HintPath>$(ReferencePath)/DissonanceVoip.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<ProjectReference Include="..\analysers\analysers.csproj" />
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<PackageReference Include="LethalCompany.GameLibs.Steam" Version="62.0.1-ngd.0" />
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<PackageReference Include="Nullable.Extended.Analyzer" Version="1.15.6169" />
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<PackageReference Include="RequireNamedArgs" Version="0.0.7" />

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