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WebGLRenderer: Rename reverseDepthBuffer-> reversedDepthBuffer (#1736)
* WebGLRenderer: Rename reverseDepthBuffer-> reversedDepthBuffer * Update three.js * Add examples * Update patch and delete examples * Add examples * Update * Update patch and delete examples
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+12
-12
lines changed

3 files changed

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-12
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examples-testing/changes.patch

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -12076,7 +12076,7 @@ index f402fa20..8e71282d 100644
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// blur horizontally and draw in the renderTargetBlur
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diff --git a/examples-testing/examples/webgl_shadowmap.ts b/examples-testing/examples/webgl_shadowmap.ts
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index ba355a95..53170b65 100644
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index b091b867..5db0059d 100644
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--- a/examples-testing/examples/webgl_shadowmap.ts
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+++ b/examples-testing/examples/webgl_shadowmap.ts
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@@ -15,18 +15,18 @@ let SCREEN_WIDTH = window.innerWidth;
@@ -12085,7 +12085,7 @@ index ba355a95..53170b65 100644
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-let camera, controls, scene, renderer;
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-let container, stats;
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+let camera: THREE.PerspectiveCamera, controls: FirstPersonControls, scene: THREE.Scene, renderer: THREE.WebGLRenderer;
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+let camera: THREE.PerspectiveCamera, controls: OrbitControls, scene: THREE.Scene, renderer: THREE.WebGLRenderer;
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+let container: HTMLDivElement, stats: Stats;
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const NEAR = 10,
@@ -12104,16 +12104,16 @@ index ba355a95..53170b65 100644
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const clock = new THREE.Clock();
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12107-
@@ -126,7 +126,7 @@ function onWindowResize() {
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controls.handleResize();
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@@ -122,7 +122,7 @@ function onWindowResize() {
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renderer.setSize(window.innerWidth, window.innerHeight);
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}
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-function onKeyDown(event) {
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+function onKeyDown(event: KeyboardEvent) {
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switch (event.keyCode) {
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case 84 /*t*/:
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showHUD = !showHUD;
12116-
@@ -177,7 +177,7 @@ function createScene() {
12116+
@@ -173,7 +173,7 @@ function createScene() {
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});
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textGeo.computeBoundingBox();
@@ -12122,7 +12122,7 @@ index ba355a95..53170b65 100644
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const textMaterial = new THREE.MeshPhongMaterial({ color: 0xff0000, specular: 0xffffff });
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12125-
@@ -217,7 +217,16 @@ function createScene() {
12125+
@@ -213,7 +213,16 @@ function createScene() {
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mixer = new THREE.AnimationMixer(scene);
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@@ -12140,7 +12140,7 @@ index ba355a95..53170b65 100644
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mesh = mesh.clone();
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mesh.material = mesh.material.clone();
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12143-
@@ -248,7 +257,7 @@ function createScene() {
12143+
@@ -244,7 +253,7 @@ function createScene() {
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const gltfloader = new GLTFLoader();
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gltfloader.load('models/gltf/Horse.glb', function (gltf) {
@@ -12149,7 +12149,7 @@ index ba355a95..53170b65 100644
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const clip = gltf.animations[0];
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12152-
@@ -262,21 +271,21 @@ function createScene() {
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@@ -258,21 +267,21 @@ function createScene() {
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});
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gltfloader.load('models/gltf/Flamingo.glb', function (gltf) {
@@ -12174,7 +12174,7 @@ index ba355a95..53170b65 100644
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const clip = gltf.animations[0];
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addMorph(mesh, clip, 450, 0.5, 500 - Math.random() * 500, FLOOR + 300, 700);
12177-
@@ -296,7 +305,7 @@ function render() {
12177+
@@ -292,7 +301,7 @@ function render() {
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for (let i = 0; i < morphs.length; i++) {
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const morph = morphs[i];
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types/three/src/renderers/webgl/WebGLCapabilities.d.ts

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ export interface WebGLCapabilitiesParameters {
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/**
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* default is false.
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*/
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reverseDepthBuffer?: boolean | undefined;
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reversedDepthBuffer?: boolean | undefined;
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}
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export class WebGLCapabilities {
@@ -30,7 +30,7 @@ export class WebGLCapabilities {
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precision: string;
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logarithmicDepthBuffer: boolean;
33-
reverseDepthBuffer: boolean;
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reversedDepthBuffer: boolean;
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maxTextures: number;
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maxVertexTextures: number;

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