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* A special version of {@link THREE.Mesh | Mesh} with instanced rendering support
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* @remarks
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* Use {@link InstancedMesh} if you have to render a large number of objects with the same geometry and material but with different world transformations
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* Use {@link InstancedMesh} if you have to render a large number of objects with the same geometry and material(s) but with different world transformations
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* @remarks
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* The usage of {@link InstancedMesh} will help you to reduce the number of draw calls and thus improve the overall rendering performance in your application.
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