@@ -6517,10 +6517,10 @@ index 1ffe1bd1..94d4efb0 100644
65176517+
65186518+ export default MeshToonNodeMaterial;
65196519diff --git a/jsdoc-testing/jsdoc/materials/nodes/NodeMaterial.d.ts b/jsdoc-testing/jsdoc/materials/nodes/NodeMaterial.d.ts
6520- index 9e689cf0..d4002950 100644
6520+ index 9e689cf0..63e021e5 100644
65216521--- a/jsdoc-testing/jsdoc/materials/nodes/NodeMaterial.d.ts
65226522+++ b/jsdoc-testing/jsdoc/materials/nodes/NodeMaterial.d.ts
6523- @@ -1,37 +1,23 @@
6523+ @@ -1,37 +1,22 @@
65246524- export default NodeMaterial;
65256525- /**
65266526- * Base class for all node materials.
@@ -6551,7 +6551,6 @@ index 9e689cf0..d4002950 100644
65516551+ import MRTNode from "../../nodes/core/MRTNode.js";
65526552+ import NodeBuilder from "../../nodes/core/NodeBuilder.js";
65536553+ import ClippingNode from "../../nodes/accessors/ClippingNode.js";
6554- + import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js";
65556554+ import LightingModel from "../../nodes/core/LightingModel.js";
65566555+
65576556+ export interface NodeMaterialNodeProperties {
@@ -6569,23 +6568,23 @@ index 9e689cf0..d4002950 100644
65696568 * @default false
65706569 */
65716570 lights: boolean;
6572- @@ -40,7 +26 ,6 @@ declare class NodeMaterial extends Material {
6571+ @@ -40,7 +25 ,6 @@ declare class NodeMaterial extends Material {
65736572 * This property is managed by the engine and should not be
65746573 * modified by apps.
65756574 *
65766575- * @type {boolean}
65776576 * @default false
65786577 */
65796578 hardwareClipping: boolean;
6580- @@ -57,7 +42 ,6 @@ declare class NodeMaterial extends Material {
6579+ @@ -57,7 +41 ,6 @@ declare class NodeMaterial extends Material {
65816580 * material.lightsNode = customLightsNode;
65826581 * ```
65836582 *
65846583- * @type {?LightsNode}
65856584 * @default null
65866585 */
65876586 lightsNode: LightsNode | null;
6588- @@ -71,10 +55 ,9 @@ declare class NodeMaterial extends Material {
6587+ @@ -71,10 +54 ,9 @@ declare class NodeMaterial extends Material {
65896588 * material.envNode = pmremTexture( renderTarget.texture );
65906589 * ```
65916590 *
@@ -6597,7 +6596,7 @@ index 9e689cf0..d4002950 100644
65976596 /**
65986597 * The lighting of node materials might be influenced by ambient occlusion.
65996598 * The default AO is inferred from an ambient occlusion map assigned to `aoMap`
6600- @@ -84,10 +67 ,9 @@ declare class NodeMaterial extends Material {
6599+ @@ -84,10 +66 ,9 @@ declare class NodeMaterial extends Material {
66016600 * If you don't want to overwrite the diffuse color but modify the existing
66026601 * values instead, use {@link materialAO}.
66036602 *
@@ -6609,7 +6608,7 @@ index 9e689cf0..d4002950 100644
66096608 /**
66106609 * The diffuse color of node materials is by default inferred from the
66116610 * `color` and `map` properties. This node property allows to overwrite the default
6612- @@ -104,10 +86 ,9 @@ declare class NodeMaterial extends Material {
6611+ @@ -104,10 +85 ,9 @@ declare class NodeMaterial extends Material {
66136612 * material.colorNode = materialColor.mul( color( 0xff0000 ) ); // give diffuse colors a red tint
66146613 * ```
66156614 *
@@ -6621,7 +6620,7 @@ index 9e689cf0..d4002950 100644
66216620 /**
66226621 * The normals of node materials are by default inferred from the `normalMap`/`normalScale`
66236622 * or `bumpMap`/`bumpScale` properties. This node property allows to overwrite the default
6624- @@ -116,10 +97 ,9 @@ declare class NodeMaterial extends Material {
6623+ @@ -116,10 +96 ,9 @@ declare class NodeMaterial extends Material {
66256624 * If you don't want to overwrite the normals but modify the existing values instead,
66266625 * use {@link materialNormal}.
66276626 *
@@ -6633,7 +6632,7 @@ index 9e689cf0..d4002950 100644
66336632 /**
66346633 * The opacity of node materials is by default inferred from the `opacity`
66356634 * and `alphaMap` properties. This node property allows to overwrite the default
6636- @@ -128,10 +108 ,9 @@ declare class NodeMaterial extends Material {
6635+ @@ -128,10 +107 ,9 @@ declare class NodeMaterial extends Material {
66376636 * If you don't want to overwrite the normals but modify the existing
66386637 * value instead, use {@link materialOpacity}.
66396638 *
@@ -6645,7 +6644,7 @@ index 9e689cf0..d4002950 100644
66456644 /**
66466645 * This node can be used to implement a variety of filter-like effects. The idea is
66476646 * to store the current rendering into a texture e.g. via `viewportSharedTexture()`, use it
6648- @@ -148,17 +127 ,15 @@ declare class NodeMaterial extends Material {
6647+ @@ -148,17 +126 ,15 @@ declare class NodeMaterial extends Material {
66496648 *
66506649 * Backdrop computations are part of the lighting so only lit materials can use this property.
66516650 *
@@ -6665,7 +6664,7 @@ index 9e689cf0..d4002950 100644
66656664 /**
66666665 * The alpha test of node materials is by default inferred from the `alphaTest`
66676666 * property. This node property allows to overwrite the default and define the
6668- @@ -167,17 +144 ,15 @@ declare class NodeMaterial extends Material {
6667+ @@ -167,17 +143 ,15 @@ declare class NodeMaterial extends Material {
66696668 * If you don't want to overwrite the alpha test but modify the existing
66706669 * value instead, use {@link materialAlphaTest}.
66716670 *
@@ -6685,7 +6684,7 @@ index 9e689cf0..d4002950 100644
66856684 /**
66866685 * The local vertex positions are computed based on multiple factors like the
66876686 * attribute data, morphing or skinning. This node property allows to overwrite
6688- @@ -190,10 +165 ,9 @@ declare class NodeMaterial extends Material {
6687+ @@ -190,10 +164 ,9 @@ declare class NodeMaterial extends Material {
66896688 * material.positionNode = positionLocal.add( displace );
66906689 * ```
66916690 *
@@ -6697,7 +6696,7 @@ index 9e689cf0..d4002950 100644
66976696 /**
66986697 * This node property is intended for logic which modifies geometry data once or per animation step.
66996698 * Apps usually place such logic randomly in initialization routines or in the animation loop.
6700- @@ -205,34 +179 ,30 @@ declare class NodeMaterial extends Material {
6699+ @@ -205,34 +178 ,30 @@ declare class NodeMaterial extends Material {
67016700 * simulation would be implemented as compute shaders and managed inside a `Fn` function. This function is
67026701 * eventually assigned to `geometryNode`.
67036702 *
@@ -6736,7 +6735,7 @@ index 9e689cf0..d4002950 100644
67366735 /**
67376736 * This node can be used to influence how an object using this node material
67386737 * receive shadows.
6739- @@ -245,10 +215 ,9 @@ declare class NodeMaterial extends Material {
6738+ @@ -245,10 +214 ,9 @@ declare class NodeMaterial extends Material {
67406739 * return shadow.mix( color( 0xff0000 ), 1 ); // modify shadow color
67416740 * } );
67426741 *
@@ -6748,7 +6747,7 @@ index 9e689cf0..d4002950 100644
67486747 /**
67496748 * This node can be used to influence how an object using this node material
67506749 * casts shadows. To apply a color to shadows, you can simply do:
6751- @@ -268,26 +237 ,23 @@ declare class NodeMaterial extends Material {
6750+ @@ -268,26 +236 ,23 @@ declare class NodeMaterial extends Material {
67526751 * } )();
67536752 * ```
67546753 *
@@ -6777,7 +6776,7 @@ index 9e689cf0..d4002950 100644
67776776 * @default null
67786777 */
67796778 mrtNode: MRTNode | null;
6780- @@ -296,19 +262 ,34 @@ declare class NodeMaterial extends Material {
6779+ @@ -296,19 +261 ,34 @@ declare class NodeMaterial extends Material {
67816780 * the fragment shader. Assigning a node will replace the built-in material
67826781 * logic used in the fragment stage.
67836782 *
@@ -6816,7 +6815,7 @@ index 9e689cf0..d4002950 100644
68166815 /**
68176816 * Builds this material with the given node builder.
68186817 *
6819- @@ -354,35 +335 ,35 @@ declare class NodeMaterial extends Material {
6818+ @@ -354,35 +334 ,35 @@ declare class NodeMaterial extends Material {
68206819 * @param {NodeBuilder} builder - The current node builder.
68216820 * @return {Node<vec3>} The position in view space.
68226821 */
@@ -6857,7 +6856,7 @@ index 9e689cf0..d4002950 100644
68576856 /**
68586857 * Abstract interface method that can be implemented by derived materials
68596858 * to setup material-specific node variables.
6860- @@ -390,33 +371 ,33 @@ declare class NodeMaterial extends Material {
6859+ @@ -390,33 +370 ,33 @@ declare class NodeMaterial extends Material {
68616860 * @abstract
68626861 * @param {NodeBuilder} builder - The current node builder.
68636862 */
@@ -6876,7 +6875,7 @@ index 9e689cf0..d4002950 100644
68766875 * @return {Node<vec3>} The normal node.
68776876 */
68786877- setupNormal(): Node<any>;
6879- + setupNormal(): ShaderNodeObject< Node> ;
6878+ + setupNormal(): Node;
68806879 /**
68816880 * Setups the environment node from the material.
68826881 *
@@ -6896,7 +6895,7 @@ index 9e689cf0..d4002950 100644
68966895 /**
68976896 * Setups the lights node based on the scene, environment and material.
68986897 *
6899- @@ -439,7 +420 ,7 @@ declare class NodeMaterial extends Material {
6898+ @@ -439,7 +419 ,7 @@ declare class NodeMaterial extends Material {
69006899 * @param {NodeBuilder} builder - The current node builder.
69016900 * @return {Node<vec3>} The outgoing light node.
69026901 */
@@ -6905,7 +6904,7 @@ index 9e689cf0..d4002950 100644
69056904 /**
69066905 * Setup the fog.
69076906 *
6908- @@ -447,7 +428 ,7 @@ declare class NodeMaterial extends Material {
6907+ @@ -447,7 +427 ,7 @@ declare class NodeMaterial extends Material {
69096908 * @param {Node<vec4>} outputNode - The existing output node.
69106909 * @return {Node<vec4>} The output node.
69116910 */
@@ -6914,7 +6913,7 @@ index 9e689cf0..d4002950 100644
69146913 /**
69156914 * Setups premultiplied alpha.
69166915 *
6917- @@ -455,7 +436 ,7 @@ declare class NodeMaterial extends Material {
6916+ @@ -455,7 +435 ,7 @@ declare class NodeMaterial extends Material {
69186917 * @param {Node<vec4>} outputNode - The existing output node.
69196918 * @return {Node<vec4>} The output node.
69206919 */
@@ -6923,7 +6922,7 @@ index 9e689cf0..d4002950 100644
69236922 /**
69246923 * Setups the output node.
69256924 *
6926- @@ -463,7 +444 ,7 @@ declare class NodeMaterial extends Material {
6925+ @@ -463,7 +443 ,7 @@ declare class NodeMaterial extends Material {
69276926 * @param {Node<vec4>} outputNode - The existing output node.
69286927 * @return {Node<vec4>} The output node.
69296928 */
@@ -6932,7 +6931,7 @@ index 9e689cf0..d4002950 100644
69326931 /**
69336932 * Most classic material types have a node pendant e.g. for `MeshBasicMaterial`
69346933 * there is `MeshBasicNodeMaterial`. This utility method is intended for
6935- @@ -478,7 +459 ,10 @@ declare class NodeMaterial extends Material {
6934+ @@ -478,7 +458 ,10 @@ declare class NodeMaterial extends Material {
69366935 * @param {NodeMaterial} source - The material to copy.
69376936 * @return {NodeMaterial} A reference to this node material.
69386937 */
@@ -7226,10 +7225,10 @@ index 7f8da84d..48184c33 100644
72267225+
72277226+ export default SpriteNodeMaterial;
72287227diff --git a/jsdoc-testing/jsdoc/materials/nodes/VolumeNodeMaterial.d.ts b/jsdoc-testing/jsdoc/materials/nodes/VolumeNodeMaterial.d.ts
7229- index 8b5885c3..490eaea6 100644
7228+ index 8b5885c3..0697bba7 100644
72307229--- a/jsdoc-testing/jsdoc/materials/nodes/VolumeNodeMaterial.d.ts
72317230+++ b/jsdoc-testing/jsdoc/materials/nodes/VolumeNodeMaterial.d.ts
7232- @@ -1,28 +1,13 @@
7231+ @@ -1,28 +1,12 @@
72337232- export default VolumeNodeMaterial;
72347233- /**
72357234- * Volume node material.
@@ -7255,7 +7254,6 @@ index 8b5885c3..490eaea6 100644
72557254+ import VolumetricLightingModel from '../../nodes/functions/VolumetricLightingModel.js';
72567255+ import { MapColorPropertiesToColorRepresentations, MaterialParameters, MaterialProperties } from '../Material.js';
72577256+ import Node from "../../nodes/core/Node.js";
7258- + import { ShaderNodeObject } from "../../nodes/tsl/TSLCore.js";
72597257+
72607258+ export interface VolumeNodeMaterialNodeProperties extends NodeMaterialNodeProperties {
72617259 /**
@@ -7265,7 +7263,7 @@ index 8b5885c3..490eaea6 100644
72657263 * @default 25
72667264 */
72677265 steps: number;
7268- @@ -30,19 +15 ,43 @@ declare class VolumeNodeMaterial extends NodeMaterial {
7266+ @@ -30,19 +14 ,43 @@ declare class VolumeNodeMaterial extends NodeMaterial {
72697267 * Offsets the distance a ray has been traveled through a volume.
72707268 * Can be used to implement dithering to reduce banding.
72717269 *
@@ -7282,7 +7280,7 @@ index 8b5885c3..490eaea6 100644
72827280 */
72837281- scatteringNode: Function | FunctionNode<vec4>;
72847282- side: number;
7285- + scatteringNode: (params: { positionRay: ShaderNodeObject< Node> }) => Node | null;
7283+ + scatteringNode: (params: { positionRay: Node }) => Node | null;
72867284+ }
72877285+
72887286+ // eslint-disable-next-line @typescript-eslint/no-empty-interface
0 commit comments