@@ -8193,97 +8193,6 @@ index 599a1369..a23a0582 100644
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const geometry = new THREE.BoxGeometry(5, 5, 5);
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const material = new THREE.ShaderMaterial({
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- diff --git a/examples-testing/examples/webgl_materials_curvature.ts b/examples-testing/examples/webgl_materials_curvature.ts
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- index 60992dbc..15625389 100644
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- --- a/examples-testing/examples/webgl_materials_curvature.ts
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- +++ b/examples-testing/examples/webgl_materials_curvature.ts
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- @@ -4,14 +4,16 @@ import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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- import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
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-
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- -let camera, scene, renderer;
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- +let camera: THREE.PerspectiveCamera, scene: THREE.Scene, renderer: THREE.WebGLRenderer;
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-
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- -let ninjaMeshRaw, curvatureAttribute, bufferGeo;
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- +let ninjaMeshRaw: THREE.Mesh,
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- + curvatureAttribute: Float32Array,
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- + bufferGeo: THREE.BufferGeometry<Record<string, THREE.BufferAttribute>>;
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-
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- init();
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-
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- //returns average of elements in a dictionary
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- -function average(dict) {
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- +function average(dict: Record<string, number>) {
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- let sum = 0;
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- let length = 0;
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-
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- @@ -24,26 +26,26 @@ function average(dict) {
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- }
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-
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- //clamp a number between min and max
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- -function clamp(number, min, max) {
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- +function clamp(number: number, min: number, max: number) {
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- return Math.max(min, Math.min(number, max));
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- }
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-
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- //filter the curvature array to only show concave values
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- -function filterConcave(curvature) {
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- +function filterConcave(curvature: Float32Array) {
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- for (let i = 0; i < curvature.length; i++) {
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- curvature[i] = Math.abs(clamp(curvature[i], -1, 0));
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- }
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- }
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-
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- //filter the curvature array to only show convex values
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- -function filterConvex(curvature) {
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- +function filterConvex(curvature: Float32Array) {
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- for (let i = 0; i < curvature.length; i++) {
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- curvature[i] = clamp(curvature[i], 0, 1);
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- }
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- }
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-
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- //filter the curvature array to show both the concave and convex values
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- -function filterBoth(curvature) {
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- +function filterBoth(curvature: Float32Array) {
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- for (let i = 0; i < curvature.length; i++) {
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- curvature[i] = Math.abs(curvature[i]);
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- }
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- @@ -74,10 +76,12 @@ function init() {
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- //load the obj
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- loader.load('models/obj/ninja/ninjaHead_Low.obj', function (object) {
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- object.traverse(function (child) {
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- - if (child.isMesh) {
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- - bufferGeo = child.geometry;
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- + if ((child as THREE.Mesh).isMesh) {
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- + bufferGeo = (child as THREE.Mesh).geometry as THREE.BufferGeometry<
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- + Record<string, THREE.BufferAttribute>
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- + >;
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- bufferGeo.center();
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- - const dict = {};
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- + const dict: Record<string, Record<string, number>> = {};
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-
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- for (let i = 0; i < bufferGeo.attributes.position.count; i += 3) {
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- //create a dictionary of every position, and its neighboring positions
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- @@ -140,7 +144,7 @@ function init() {
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- dict[strC][strB] = c2b;
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- }
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-
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- - let curvatureDict = {};
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- + let curvatureDict: Record<string, number> = {};
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- let min = 10,
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- max = 0;
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-
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- @@ -197,8 +201,8 @@ function init() {
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- filterBoth(curvatureFiltered);
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-
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- const materialRaw = new THREE.ShaderMaterial({
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- - vertexShader: document.getElementById('vertexShaderRaw').textContent,
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- - fragmentShader: document.getElementById('fragmentShaderRaw').textContent,
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- + vertexShader: document.getElementById('vertexShaderRaw')!.textContent!,
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- + fragmentShader: document.getElementById('fragmentShaderRaw')!.textContent!,
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- });
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-
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- ninjaMeshRaw = new THREE.Mesh(bufferGeo, materialRaw);
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diff --git a/examples-testing/examples/webgl_materials_displacementmap.ts b/examples-testing/examples/webgl_materials_displacementmap.ts
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index fd0be9a5..9b08fe73 100644
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--- a/examples-testing/examples/webgl_materials_displacementmap.ts
@@ -15329,7 +15238,7 @@ index 097d06af..3836e7ee 100644
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init();
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diff --git a/examples-testing/examples/webgpu_textures_anisotropy.ts b/examples-testing/examples/webgpu_textures_anisotropy.ts
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- index 21cc1197..eec04d7e 100644
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+ index 7eb0ce1b..7528f59f 100644
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--- a/examples-testing/examples/webgpu_textures_anisotropy.ts
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+++ b/examples-testing/examples/webgpu_textures_anisotropy.ts
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@@ -1,10 +1,10 @@
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