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BrawlCrate/Changelog.txt

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BrawlCrate - v0.21 Hotfix 3
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BrawlCrate - v0.22
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Copyright © 2018 - 2019 soopercool101, MarioDox, Syvkal
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BrawlBox © 2009 - 2019 Bryan Moulton, BlackJax96, libertyernie & Sammi Husky
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@@ -16,6 +16,22 @@ they be held accountable for the manner in which it is used.
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|************ BrawlCrate Change Log ************|
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===============================================
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- BrawlCrate v0.22 - (2/6/2019)
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. Add Blender Bone Fix setting when importing DAE files (Removes armature and end bones)
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. Fighter PACs and PCSs now immediately set proper compression and flag as changed when settings are active for it
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. When deleting a material from a model, prompts to delete the relevant shader if it would go unused
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. When deleting an object, now prompts to delete the relevant material if it would go unused
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. When deleting an object, now properly deletes vertices and normals
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. Updated info on SubItem ID to reflect current understanding
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. OpenTK reverted to v1.1.0.0 to increase compatibility
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. Updater's batch file cmd window is now hidden
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. Improve texture importing's detection of inverted alpha
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. Speed up and improve CHR0 from bone position generation
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. No longer imports null bones that don't have a skin wrap
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. Fixes in-game crashes with the metal generation script
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. Files are now deleted before export to potentially prevent overwriting issues
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. Fix crashes when adding animations from the preview window
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- BrawlCrate v0.21 Hotfix 3 - (1/29/2019)
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. Add direct import for Color-Smashable textures
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. Allow DAE imports to have user-defined defaults for wrapping and filtering

BrawlCrate/Program.cs

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static class Program
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{
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//Make sure this matches the tag name of the release on github exactly
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public static readonly string TagName = "BrawlCrate_v0.21Hotfix3";
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public static readonly string UpdateMessage = "Updated to BrawlCrate v0.21 Hotfix 3! This release:\n" +
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"\n- Adds direct Color Smash texture imports" +
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"\n- Adds user-defined defaults for wrapping and filtering with DAE imports" +
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"\n- Fixes issue where sawndz or color_smash utilities could get corrupted on update (if you have had trouble with these, please do a fresh install or wait for the next update)" +
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public static readonly string TagName = "BrawlCrate_v0.22";
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public static readonly string UpdateMessage = "Updated to BrawlCrate v0.22! This release:\n" +
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"\n- Adds DAE import setting to fix Blender's handling of bones" +
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"\n- Fixes issue where characters with regenerated metal materials could crash the game" +
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"\n- Improves deletion for MDL0 subnodes" +
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"\n\nFull changelog can be found in the installation folder:\n" + AppDomain.CurrentDomain.BaseDirectory + "Changelog.txt";
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public static readonly string AssemblyTitle;

BrawlCrate/Properties/AssemblyInfo.cs

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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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#if !DEBUG
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[assembly: AssemblyTitle("BrawlCrate v0.21")]
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[assembly: AssemblyTitle("BrawlCrate v0.22")]
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#else
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[assembly: AssemblyTitle("BrawlCrate v0.22 (BETA)")]
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[assembly: AssemblyTitle("BrawlCrate v0.23 (BETA)")]
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#endif
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[assembly: AssemblyDescription("This program is provided as-is without any warranty, implied or otherwise." +
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" By using this program, the end user agrees to take full responsibility regarding its proper and lawful use." +
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.21.*")]
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[assembly: AssemblyFileVersion("0.21.3.0")]
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[assembly: AssemblyVersion("0.22.*")]
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[assembly: AssemblyFileVersion("0.22.0.0")]

BrawlLib/Properties/AssemblyInfo.cs

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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("BrawlCrateLib v0.21.2")]
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[assembly: AssemblyTitle("BrawlCrateLib v0.22")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("BrawlCrate")]
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.21.*")]
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[assembly: AssemblyFileVersion("0.21.3.0")]
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[assembly: AssemblyVersion("0.22.*")]
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[assembly: AssemblyFileVersion("0.22.0.0")]

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