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Roadmap towards Babylon.js 4.0.0

samdauwe edited this page Sep 1, 2019 · 20 revisions

Roadmap towards Babylon.js 4.0.0

[ ] High level objectives

  • Update to Babylon.js version v4.0.0
    • Core library
    • glTF loader
    • Inspector
    • Materials library
    • Procedural textures library
  • Full Windows support
  • Full support for glTF 2.0 model loading
  • Improve Inspector v2.0
  • Improve feature support:
    • Animated skeletons
    • Shadows
    • Special FX

[ ] October 2019

  • Resolve example scenes issues
  • Add animation blending example (Documentation)
    • Debug animation blending
  • Finish materials library
    • Fix camera movement issue
    • Add Fire Material example
    • Add Fur Material example
  • Resolve VS2017 issues
    • Enable unit tests
    • Test examples

[ ] September 2019

[x] August 2019

  • Update BabylonCpp core library to v4.0.0 (-> 99 %)
  • Test offscreen rendering
  • Replace SmplaeLauncher by SampleRunner

[x] July 2019

  • Update BabylonCpp core library to v4.0.0 (-> 95 %)
  • Remove OimoCpp

[x] June 2019

[x] May 2019

  • Start update BabylonCpp core library to v4.0.0 (-> 25 %)
  • Improve build management
    • Add Clang compiler to Travis CI
    • Add MacOSX target to Travis CI
  • Add Solid Particle System examples (Documentation)
    • A lot of triangles with SPS (Not fully working yet!)
  • Test glTF 2.0 Sample Models
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