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Merge pull request #8 from jschaul/master
Many changes, see description.
2 parents 337688b + 690bb0a commit 8a7aa46

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.gitignore

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.settings
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.project
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.pydevproject
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*.pyc
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otherStuff/otherIcons/
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Julius*
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.idea
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debug.log
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warn.log
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vlcRecipes

CommandBar.py

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import sys
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import talkshowConfig
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import pyglet
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from talkshowLogger import logger
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debug = logger.debug
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info = logger.info
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warn = logger.warn
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import talkshowUtils
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def loadImage(path):
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newpath = talkshowUtils.getRelativePath(path)
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return pyglet.image.load(newpath)
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class CommandBar(object):
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def __init__(self, screen, orientation):
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self.style = talkshowConfig.config().parser.style
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self.screen = screen
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# expecting a list of 4 values for the padding values. no css shorthands allowed.
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self.imagePadding = self.style.commandImage.padding
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self.pagePadding = map(lambda x:x/100.0, self.style.page.padding)
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self.leftPadding = self.screen.w * self.pagePadding[3] + self.imagePadding[3]
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self.topPadding = self.screen.w * self.pagePadding[0] + self.imagePadding[0]
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# 0 = landscape; 1 = vertical
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self.orientation = orientation
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# calculate bar size by orientation property
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if self.orientation == 0:
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self.height = screen.h * self.style.commandBar.height / 100.0
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self.width = screen.w * self.style.commandBar.width / 100.0
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else:
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self.height = screen.h * self.style.sideBar.height / 100.0
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self.width = screen.w * self.style.sideBar.width / 100.0
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self.increaseX = 0;
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self.increaseY = 0;
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class MenuBar(CommandBar):
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def __init__(self, screen, orientation=0):
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super(MenuBar, self).__init__(screen, orientation)
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x = self.leftPadding
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y = self.topPadding
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if self.orientation == 0:
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debug("orientation 0")
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increaseX = int(self.style.warning.width) + self.imagePadding[1] + self.imagePadding[3]
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increaseY = 0
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else:
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debug("orientation 1")
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increaseX = 0
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increaseY = int(self.style.warning.height) + self.imagePadding[0] + self.imagePadding[2]
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# create the warning button properties
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self.warningImage = loadImage(self.style.warning.background_image[5:-2])
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self.warningHeight = int(self.style.warning.height)
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self.warningWidth = int(self.style.warning.width)
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self.warningX = x
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self.warningY = y
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self.warningSprite = pyglet.sprite.Sprite(self.warningImage, self.warningX, self.warningY)
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x = x + increaseX
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y = y + increaseY
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# create the home button properties
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self.homeImage = loadImage(self.style.home.background_image[5:-2])
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self.homeHeight = int(self.style.home.height)
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self.homeWidth = int(self.style.home.width)
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self.homeX = x
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self.homeY = y
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self.homeSprite = pyglet.sprite.Sprite(self.homeImage, self.homeX, self.homeY)
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x = x + increaseX
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y = y + increaseY
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# create the back button properties
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self.backImage = loadImage(self.style.back.background_image[5:-2])
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self.backHeight = int(self.style.back.height)
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self.backWidth = int(self.style.back.width)
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self.backX = x
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self.backY = y
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self.backSprite = pyglet.sprite.Sprite(self.backImage, self.backX, self.backY)
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x = x + increaseX
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y = y + increaseY
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# create the shutDown button properties
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self.shutDownImage = loadImage(self.style.shutDown.background_image[5:-2])
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self.shutDownHeight = int(self.style.shutDown.height)
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self.shutDownWidth = int(self.style.shutDown.width)
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self.shutDownX = x
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self.shutDownY = y
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self.shutDownSprite = pyglet.sprite.Sprite(self.shutDownImage, self.shutDownX, self.shutDownY)
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x = x + increaseX
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y = y + increaseY
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# create the settings button properties
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self.settingsImage = loadImage(self.style.settings.background_image[5:-2])
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self.settingsHeight = int(self.style.settings.height)
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self.settingsWidth = int(self.style.settings.width)
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self.settingsX = x
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self.settingsY = y
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self.settingsSprite = pyglet.sprite.Sprite(self.settingsImage, self.settingsX, self.settingsY)
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class PlayerBar(CommandBar):
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def __init__(self, screen, orientation=0):
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super(PlayerBar, self).__init__(screen, orientation)
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y = self.topPadding
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if self.orientation == 0:
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increaseX = int(self.style.volumeDown.width) + self.imagePadding[1] + self.imagePadding[3]
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increaseY = 0
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x = self.screen.w - 5*increaseX
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else:
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x = self.imagePadding[3] + self.screen.w - self.width
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increaseX = 0
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increaseY = int(self.style.volumeDown.height) + self.imagePadding[0] + self.imagePadding[2]
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# create the volumeDown button properties
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self.volumeDownImage = loadImage(self.style.volumeDown.background_image[5:-2])
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self.volumeDownHeight = int(self.style.volumeDown.height)
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self.volumeDownWidth = int(self.style.volumeDown.width)
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self.volumeDownX = x
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self.volumeDownY = y
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self.volumeDownSprite = pyglet.sprite.Sprite(self.volumeDownImage, self.volumeDownX, self.volumeDownY)
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x = x + increaseX
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y = y + increaseY
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# create the volumeUp button properties
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self.volumeUpImage = loadImage(self.style.volumeUp.background_image[5:-2])
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self.volumeUpHeight = int(self.style.volumeUp.height)
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self.volumeUpWidth = int(self.style.volumeUp.width)
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self.volumeUpX = x
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self.volumeUpY = y
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self.volumeUpSprite = pyglet.sprite.Sprite(self.volumeUpImage, self.volumeUpX, self.volumeUpY)
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x = x + increaseX
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y = y + increaseY
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self.volumeHeight = int(self.style.volumeUp.height)
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self.volumeWidth = int(self.style.volumeUp.width)
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self.volumeX = x
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self.volumeY = y
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self.volumeSize = 50
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x = x + increaseX
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y = y + increaseY
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# create the playPrevious button properties
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self.playPreviousImage = loadImage(self.style.playPrevious.background_image[5:-2])
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self.playPreviousHeight = int(self.style.playPrevious.height)
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self.playPreviousWidth = int(self.style.playPrevious.width)
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self.playPreviousX = x
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self.playPreviousY = y
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self.playPreviousSprite = pyglet.sprite.Sprite(self.playPreviousImage, self.playPreviousX, self.playPreviousY)
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x = x + increaseX
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y = y + increaseY
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# create the play button properties
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self.playImage = loadImage(self.style.play.background_image[5:-2])
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self.playHeight = int(self.style.play.height)
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self.playWidth = int(self.style.play.width)
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self.playX = x
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self.playY = y
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self.playSprite = pyglet.sprite.Sprite(self.playImage, self.playX, self.playY)
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x = x + increaseX
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y = y + increaseY
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# create the playNext button properties
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self.playNextImage = loadImage(self.style.playNext.background_image[5:-2])
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self.playNextHeight = int(self.style.playNext.height)
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self.playNextWidth = int(self.style.playNext.width)
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self.playNextX = x
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self.playNextY = y
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self.playNextSprite = pyglet.sprite.Sprite(self.playNextImage, self.playNextX, self.playNextY)
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