@@ -71,31 +71,36 @@ public LuaMachine(ReadOnlyTargetRules Target) : base(Target)
71
71
PublicAdditionalLibraries . Add ( System . IO . Path . Combine ( ThirdPartyDirectory , "x64" , "liblua53_win64.lib" ) ) ;
72
72
}
73
73
74
- if ( Target . Platform == UnrealTargetPlatform . Mac )
74
+ else if ( Target . Platform == UnrealTargetPlatform . Mac )
75
75
{
76
76
PublicAdditionalLibraries . Add ( System . IO . Path . Combine ( ThirdPartyDirectory , "x64" , "liblua53_mac.a" ) ) ;
77
77
}
78
78
79
- if ( Target . Platform == UnrealTargetPlatform . Linux )
79
+ else if ( Target . Platform == UnrealTargetPlatform . Linux )
80
80
{
81
81
PublicAdditionalLibraries . Add ( System . IO . Path . Combine ( ThirdPartyDirectory , "x64" , "liblua53_linux64.a" ) ) ;
82
82
}
83
83
84
- if ( Target . Platform == UnrealTargetPlatform . LinuxArm64 )
84
+ else if ( Target . Platform == UnrealTargetPlatform . LinuxArm64 )
85
85
{
86
86
PublicAdditionalLibraries . Add ( System . IO . Path . Combine ( ThirdPartyDirectory , "ARM64" , "liblua53_linux_aarch64.a" ) ) ;
87
87
}
88
88
89
- if ( Target . Platform == UnrealTargetPlatform . Android )
89
+ else if ( Target . Platform == UnrealTargetPlatform . Android )
90
90
{
91
91
PublicAdditionalLibraries . Add ( System . IO . Path . Combine ( ThirdPartyDirectory , "ARMv7" , "liblua53_android.a" ) ) ;
92
92
PublicAdditionalLibraries . Add ( System . IO . Path . Combine ( ThirdPartyDirectory , "ARM64" , "liblua53_android64.a" ) ) ;
93
93
}
94
94
95
- if ( Target . Platform == UnrealTargetPlatform . IOS )
95
+ else if ( Target . Platform == UnrealTargetPlatform . IOS )
96
96
{
97
97
PublicAdditionalLibraries . Add ( System . IO . Path . Combine ( ThirdPartyDirectory , "ARM64" , "liblua53_ios.a" ) ) ;
98
98
}
99
99
100
+ else if ( Target . Platform == UnrealTargetPlatform . HoloLens )
101
+ {
102
+ PublicAdditionalLibraries . Add ( System . IO . Path . Combine ( ThirdPartyDirectory , "ARM64" , "liblua53_win64.lib" ) ) ;
103
+ }
104
+
100
105
}
101
106
}
0 commit comments