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The round_up() macro generates a couple of unnecessary instructions
in this usage:
48cd: 49 8b 47 50 mov 0x50(%r15),%rax
48d1: 48 83 e8 01 sub $0x1,%rax
48d5: 48 0d ff 0f 00 00 or $0xfff,%rax
48db: 48 83 c0 01 add $0x1,%rax
48df: 48 c1 f8 0c sar $0xc,%rax
48e3: 48 39 c3 cmp %rax,%rbx
48e6: 72 2e jb 4916 <filemap_fault+0x96>
If we change round_up() to ((x) + __round_mask(x, y)) & ~__round_mask(x, y)
then GCC can see through it and remove the mask (because that would be
dead code given the subsequent shift):
48cd: 49 8b 47 50 mov 0x50(%r15),%rax
48d1: 48 05 ff 0f 00 00 add $0xfff,%rax
48d7: 48 c1 e8 0c shr $0xc,%rax
48db: 48 39 c3 cmp %rax,%rbx
48de: 72 2e jb 490e <filemap_fault+0x8e>
But that's problematic because we'd evaluate 'y' twice. Converting
round_up into an inline function prevents it from being used in other
definitions. The easiest thing to do is just change these three usages of
round_up to use DIV_ROUND_UP. Also add an unlikely() because GCC's
heuristic is wrong in this case.
Link: http://lkml.kernel.org/r/[email protected]
Signed-off-by: Matthew Wilcox <[email protected]>
Signed-off-by: Andrew Morton <[email protected]>
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