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Commit 6f003ed

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Clean up
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4 files changed

+3
-4
lines changed

4 files changed

+3
-4
lines changed

src/passes/GeometryPass.ts

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@@ -6,7 +6,6 @@ import {
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HalfFloatType,
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LinearFilter,
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Material,
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Mesh,
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NearestFilter,
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NoColorSpace,
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Object3D,

src/utils/ClearFlags.ts

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@@ -1,5 +1,4 @@
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import { GBuffer } from "../enums/GBuffer.js";
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import { GBufferPacking } from "../enums/GBufferPacking.js";
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/**
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* A collection of clear flags.

src/utils/ClearValues.ts

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@@ -2,7 +2,6 @@ import { Color, EventDispatcher } from "three";
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import { BaseEventMap } from "../core/BaseEventMap.js";
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import { GBuffer } from "../enums/GBuffer.js";
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import { ObservableMap } from "./ObservableMap.js";
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import { GBufferPacking } from "../enums/GBufferPacking.js";
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/**
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* A collection of clear values.

test/utils/EffectMaterialManager.js

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@@ -1,5 +1,5 @@
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import test from "ava";
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import { EffectMaterialManager, GBufferConfig, ToneMappingEffect } from "postprocessing";
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import { EffectMaterialManager, GBuffer, GBufferConfig, ToneMappingEffect } from "postprocessing";
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const emptyShaderData = {
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uniforms: new Map(),
@@ -30,6 +30,7 @@ test("creates materials for all effect combinations", t => {
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effects.forEach((effect) => void (effect.optional = true));
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const manager = new EffectMaterialManager(emptyShaderData);
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manager.gBuffer = new Set([GBuffer.COLOR]);
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manager.gBufferConfig = new GBufferConfig();
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t.truthy(manager.getMaterial(effects));
@@ -53,6 +54,7 @@ test("creates materials on demand if there are too many optional effects", t =>
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effects.forEach((effect) => void (effect.optional = true));
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const manager = new EffectMaterialManager(emptyShaderData);
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manager.gBuffer = new Set([GBuffer.COLOR]);
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manager.gBufferConfig = new GBufferConfig();
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t.truthy(manager.getMaterial(effects));

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