You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello, thank you for the excellent work on Sunshine.
I’m using a game with lsfg-vk and noticed something unusual:
Sunshine does display the game content, but it only shows the base or real frames.
The additional frames generated by lsfg-vk (such as interpolated frames for smoother motion) are not shown in the stream, even though they are visible on the local display.
I’m attaching an image showing the frame counters from the game, Sunshine, and MangoHUD to illustrate the discrepancy.
Question
Is it possible for Sunshine to properly support these extra frames generated by lsfg-vk?
Thanks in advance for your time and for building such a great tool.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Select Topic Area
Question
Body
Hello, thank you for the excellent work on Sunshine.
I’m using a game with lsfg-vk and noticed something unusual:
Sunshine does display the game content, but it only shows the base or real frames.
The additional frames generated by lsfg-vk (such as interpolated frames for smoother motion) are not shown in the stream, even though they are visible on the local display.
I’m attaching an image showing the frame counters from the game, Sunshine, and MangoHUD to illustrate the discrepancy.

Question
Is it possible for Sunshine to properly support these extra frames generated by lsfg-vk?
Thanks in advance for your time and for building such a great tool.
Beta Was this translation helpful? Give feedback.
All reactions