Releases: mrdoob/three.js
Releases · mrdoob/three.js
r12
03 Jul 12:20
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(28.494 KB)
First version of the WebGLRenderer (ColorFillMaterial and FaceColorFillMaterial by now)
Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y)
Color now using 0-1 floats instead of 0-255 integers
r11
03 Jul 12:20
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(23.541 KB)
Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx @Kikko )
Scene.add > Scene.addObject
Enabled Scene.removeObject
r10
03 Jul 12:19
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(23.959 KB)
Changed Camera system. (Thx @supereggbert )
Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
r9
03 Jul 12:19
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(23.753 KB)
JSLinted.
autoClear property for renderers.
Removed SVG rgba() workaround for WebKit. (WebKit now supports it)
Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S)
r8
03 Jul 12:18
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(23.496 KB)
Moved UVs to Geometry.
CanvasRenderer expands screen space points (workaround for antialias gaps).
CanvasRenderer supports BitmapUVMappingMaterial.
r7
03 Jul 12:18
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(22.387 KB)
Added Line Object.
Workaround for WebKit not supporting rgba() in SVG yet.
No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx @gregmax17 ).
r6
03 Jul 12:18
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(21.003 KB)
2d clipping on CanvasRenderer and SVGRenderer
clearRect optimisations on CanvasRenderer
r5
03 Jul 12:17
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(19.026 KB)
Removed Class.js dependency
Added THREE namespace
Camera.x -> Camera.position.x
Camera.target.x > Camera.target.position.x
ColorMaterial > ColorFillMaterial
FaceColorMaterial > FaceColorFillMaterial
Materials are now multipass (use array)
Added ColorStrokeMaterial and FaceColorStrokeMaterial
geometry.faces.a are now indexes instead of references
r4
03 Jul 12:17
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(16.274 KB)
SVGRenderer Particle rendering
CanvasRenderer uses context.setTransform to avoid extra calculations
r3
03 Jul 12:17
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(16.392 KB)
Fixed incorrect rotation matrix transforms
Added Plane and Cube primitives