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22 changes: 15 additions & 7 deletions examples/js/loaders/VRMLLoader.js
Original file line number Diff line number Diff line change
Expand Up @@ -929,7 +929,7 @@ THREE.VRMLLoader = ( function () {

var object;

if ( geometry ) {
if ( geometry && geometry.attributes.position ) {

var type = geometry._type;

Expand Down Expand Up @@ -1003,7 +1003,7 @@ THREE.VRMLLoader = ( function () {

object = new THREE.Object3D();

// if the geometry field is NULL the object is not drawn
// if the geometry field is NULL or no vertices are defined the object is not drawn

object.visible = false;

Expand Down Expand Up @@ -1353,6 +1353,14 @@ THREE.VRMLLoader = ( function () {

}

if ( coordIndex === undefined ) {

console.warn( 'THREE.VRMLLoader: Missing coordIndex.' );

return new THREE.BufferGeometry(); // handle VRML files with incomplete geometry definition

}

var triangulatedCoordIndex = triangulateFaceIndex( coordIndex, ccw );

var positionAttribute;
Expand All @@ -1364,7 +1372,7 @@ THREE.VRMLLoader = ( function () {

if ( colorPerVertex === true ) {

if ( colorIndex.length > 0 ) {
if ( colorIndex && colorIndex.length > 0 ) {

// if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.

Expand All @@ -1381,7 +1389,7 @@ THREE.VRMLLoader = ( function () {

} else {

if ( colorIndex.length > 0 ) {
if ( colorIndex && colorIndex.length > 0 ) {

// if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet

Expand Down Expand Up @@ -1409,7 +1417,7 @@ THREE.VRMLLoader = ( function () {

// consider vertex normals

if ( normalIndex.length > 0 ) {
if ( normalIndex && normalIndex.length > 0 ) {

// if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.

Expand All @@ -1428,7 +1436,7 @@ THREE.VRMLLoader = ( function () {

// consider face normals

if ( normalIndex.length > 0 ) {
if ( normalIndex && normalIndex.length > 0 ) {

// if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet

Expand Down Expand Up @@ -1459,7 +1467,7 @@ THREE.VRMLLoader = ( function () {

// texture coordinates are always defined on vertex level

if ( texCoordIndex.length > 0 ) {
if ( texCoordIndex && texCoordIndex.length > 0 ) {

// if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.

Expand Down
22 changes: 15 additions & 7 deletions examples/jsm/loaders/VRMLLoader.js
Original file line number Diff line number Diff line change
Expand Up @@ -963,7 +963,7 @@ var VRMLLoader = ( function () {

var object;

if ( geometry ) {
if ( geometry && geometry.attributes.position ) {

var type = geometry._type;

Expand Down Expand Up @@ -1037,7 +1037,7 @@ var VRMLLoader = ( function () {

object = new Object3D();

// if the geometry field is NULL the object is not drawn
// if the geometry field is NULL or no vertices are defined the object is not drawn

object.visible = false;

Expand Down Expand Up @@ -1387,6 +1387,14 @@ var VRMLLoader = ( function () {

}

if ( coordIndex === undefined ) {

console.warn( 'THREE.VRMLLoader: Missing coordIndex.' );

return new BufferGeometry(); // handle VRML files with incomplete geometry definition

}

var triangulatedCoordIndex = triangulateFaceIndex( coordIndex, ccw );

var positionAttribute;
Expand All @@ -1398,7 +1406,7 @@ var VRMLLoader = ( function () {

if ( colorPerVertex === true ) {

if ( colorIndex.length > 0 ) {
if ( colorIndex && colorIndex.length > 0 ) {

// if the colorIndex field is not empty, then it is used to choose colors for each vertex of the IndexedFaceSet.

Expand All @@ -1415,7 +1423,7 @@ var VRMLLoader = ( function () {

} else {

if ( colorIndex.length > 0 ) {
if ( colorIndex && colorIndex.length > 0 ) {

// if the colorIndex field is not empty, then they are used to choose one color for each face of the IndexedFaceSet

Expand Down Expand Up @@ -1443,7 +1451,7 @@ var VRMLLoader = ( function () {

// consider vertex normals

if ( normalIndex.length > 0 ) {
if ( normalIndex && normalIndex.length > 0 ) {

// if the normalIndex field is not empty, then it is used to choose normals for each vertex of the IndexedFaceSet.

Expand All @@ -1462,7 +1470,7 @@ var VRMLLoader = ( function () {

// consider face normals

if ( normalIndex.length > 0 ) {
if ( normalIndex && normalIndex.length > 0 ) {

// if the normalIndex field is not empty, then they are used to choose one normal for each face of the IndexedFaceSet

Expand Down Expand Up @@ -1493,7 +1501,7 @@ var VRMLLoader = ( function () {

// texture coordinates are always defined on vertex level

if ( texCoordIndex.length > 0 ) {
if ( texCoordIndex && texCoordIndex.length > 0 ) {

// if the texCoordIndex field is not empty, then it is used to choose texture coordinates for each vertex of the IndexedFaceSet.

Expand Down