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Description
Describe the bug
When importing an XYZRGB point cloud, the pixels are all white instead of the expected colors.
The XYZLoader seems to be loading the values, and setting the colours, including calling geometry.setAttribute correctly, but the WebGLRenderer isn't rendering the particles with their values.
To Reproduce
Steps to reproduce the behavior:
• Update the helix_201.xyz file to include RGB values after the XYZ values on each line:
• Load the XYZ file using the XYZLoader
• See that all the XYZ coordinates are white!
Code
helix_201.xyz with RGB values (all purple):
https://github.com/elliottkember/three.js/blob/elliottkember-xyz-rgb/examples/models/xyz/helix_201.xyz
Loader implementation:
const loader = new XYZLoader();
loader.load("./helix.xyz", function (geometry) {
geometry.center();
const material = new THREE.PointsMaterial({ size: 0.1 });
points = new THREE.Points(geometry, material);
scene.add(points);
});Live example
https://elliottkember.github.io/three.js/examples/webgl_loader_xyz.html
Expected behavior
The dots should all be purple.
Screenshots
Platform:
- Device: Desktop
- OS: MacOS
- Browser: Chrome
- Three.js version: 123


